Most recent job postings at gamesindustry
via GamesIndustry.biz Jobs
posted_at: 2 days agoschedule_type: Full-time
"To apply: Ref - 5237044. We have an exciting opportunity for an enthusiastic and proactive Senior Sound Designer to join our studio and support driving our games forward as we experience exponential growth.
This role is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated... and inclusive environment where you can learn and
"To apply: Ref - 5237044. We have an exciting opportunity for an enthusiastic and proactive Senior Sound Designer to join our studio and support driving our games forward as we experience exponential growth.
This role is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated... and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.
Key Responsibilities:
Concept, record, design and implement world-class audio
Create, implement and contribute to the creative and technical output of the team
Be a driver of technology developments, helping ensure that our games are at the forefront of game audio
Improve workflow, pipelines and audio systems
Assist in recruitment and training, making recommendations, reports and aligning on strategy
Engage in scoping and resourcing
Key Requirements:
• 5+ years in a similar role
• Shipped at least 1 AAA title
• Advanced sound design skills with a proven track record
• Skilled sound recordist (studio and in the field)
• Expert working knowledge of Unreal engine
• Adept of UE Blueprints
• Advanced Reaper user
• Working knowledge of general game tools
• Experience in multi-channel formats
• A genuine passion for games
What we offer:
Attractive remuneration, holidays and social events. Our environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. We care about the wellbeing of our employees and have a dedicated employee wellbeing programme.
Flexibility with our core hours, and no-notice holidays.
Annual discretionary studio bonus
Free games and merchandise
Wrap parties for game releases
Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
Learn as you work and be part of something real that changes the face of gaming - forever
To apply please email Natalie@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs Show more details...
This role is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated... and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.
Key Responsibilities:
Concept, record, design and implement world-class audio
Create, implement and contribute to the creative and technical output of the team
Be a driver of technology developments, helping ensure that our games are at the forefront of game audio
Improve workflow, pipelines and audio systems
Assist in recruitment and training, making recommendations, reports and aligning on strategy
Engage in scoping and resourcing
Key Requirements:
• 5+ years in a similar role
• Shipped at least 1 AAA title
• Advanced sound design skills with a proven track record
• Skilled sound recordist (studio and in the field)
• Expert working knowledge of Unreal engine
• Adept of UE Blueprints
• Advanced Reaper user
• Working knowledge of general game tools
• Experience in multi-channel formats
• A genuine passion for games
What we offer:
Attractive remuneration, holidays and social events. Our environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. We care about the wellbeing of our employees and have a dedicated employee wellbeing programme.
Flexibility with our core hours, and no-notice holidays.
Annual discretionary studio bonus
Free games and merchandise
Wrap parties for game releases
Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
Learn as you work and be part of something real that changes the face of gaming - forever
To apply please email Natalie@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs Show more details...
via GamesIndustry.biz Jobs
posted_at: 6 days agoschedule_type: Full-time
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via GamesIndustry.biz Jobs
posted_at: 15 days agoschedule_type: Full-time
"To apply: Ref - 5235700. Release Manager – PC / Console Gaming Studio
I have partnered up with a growing gaming developer/publisher who might not be AAA yet but are certainly on the path to becoming home to some iconic gaming franchises worldwide...
They are currently looking for a new staff member to join their studios as a Release Manager and support the company's gaming studios worldwide. This would suit someone with experience in release
"To apply: Ref - 5235700. Release Manager – PC / Console Gaming Studio
I have partnered up with a growing gaming developer/publisher who might not be AAA yet but are certainly on the path to becoming home to some iconic gaming franchises worldwide...
They are currently looking for a new staff member to join their studios as a Release Manager and support the company's gaming studios worldwide. This would suit someone with experience in release management, submissions, working with stores such as Playstation, Xbox, Steam, Epic for instance
Role
• Be the primary point of contact across the business for planning on all product release timelines, submission planning and executing successful business strategies on first-party stores.
• Maintain and champion a comprehensive Release Calendar to aid in cross-team and cross-org release communication.
• Manage the creation and maintenance of all products within First Party portals, from the initial concept stage through to final release and post-launch support.
• Own the submission process, including code delivery, required documentation, taking point on communication and waiving requests.
You
• 2+ years’ experience with Release Management , First Party store management
• Experience with submission process
• Experience with store portals – Playstation , Microsoft , Steam , Epic , Nintendo
• Knowledge of technical requirements and tooling for one or more partner platforms
Location – Remote role
To apply please email Mahyar@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs Show more details...
I have partnered up with a growing gaming developer/publisher who might not be AAA yet but are certainly on the path to becoming home to some iconic gaming franchises worldwide...
They are currently looking for a new staff member to join their studios as a Release Manager and support the company's gaming studios worldwide. This would suit someone with experience in release management, submissions, working with stores such as Playstation, Xbox, Steam, Epic for instance
Role
• Be the primary point of contact across the business for planning on all product release timelines, submission planning and executing successful business strategies on first-party stores.
• Maintain and champion a comprehensive Release Calendar to aid in cross-team and cross-org release communication.
• Manage the creation and maintenance of all products within First Party portals, from the initial concept stage through to final release and post-launch support.
• Own the submission process, including code delivery, required documentation, taking point on communication and waiving requests.
You
• 2+ years’ experience with Release Management , First Party store management
• Experience with submission process
• Experience with store portals – Playstation , Microsoft , Steam , Epic , Nintendo
• Knowledge of technical requirements and tooling for one or more partner platforms
Location – Remote role
To apply please email Mahyar@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs Show more details...
via GamesIndustry.biz Jobs
posted_at: 2 days agoschedule_type: Full-time
"To apply: Ref - 5237448. A fantastic AAA studio are looking for a talented and pro-active Technical Animator to join their team, working on amazing new RPG and FPS titles adding to the studios already impressive list of successful releases!
The studio is based in Poland but this position is fully remote...
Are you a skilled animator with passion for pushing the boundaries of what's possible in gaming? Do you have strong understanding of technical
"To apply: Ref - 5237448. A fantastic AAA studio are looking for a talented and pro-active Technical Animator to join their team, working on amazing new RPG and FPS titles adding to the studios already impressive list of successful releases!
The studio is based in Poland but this position is fully remote...
Are you a skilled animator with passion for pushing the boundaries of what's possible in gaming? Do you have strong understanding of technical Animation, including traditional animation principles and techniques as well as experience with new technologies and tools, and the ability to bring characters to life in Unreal Engine? Do have a strong understanding of rigging and skinning, and are comfortable troubleshooting and debugging technical issues? If so, we want you to join our team as a Technical Animator!
As a Technical Animator, you'll have an opportunity to work with Unreal Engine 5 and other cutting-edge technologies as you help create high-quality animations for characters, creatures, and objects in our games. You’ll get to work on exciting projects for a leading gaming company, and have an opportunity to collaborate with a talented team of developers and artists.
If you're ready to take your career to the next level and join a company that values creativity and innovation, we want to hear from you!
Your responsibilities will include:
-Creating high-fidelity animation Rigs.
-Involvement in researching the latest technical breakthroughs related to animations and motions within Unreal Engine.
-Prototyping animation systems.
-Helping to define and establish agreed technical constraints together with the Technical Lead for internal and outsourcing teams.
-Working closely with the Animation Lead to facilitate the creation of pipelines for
animation. Supervise internal and external animation deliveries to meet technical
requirements for animation.
-Working closely with internal and external teams to secure deliverables of properly rigged characters and associated technical animation requirements.
-Performing rig fixes and troubleshooting during production and overseeing the skinning of a wide variety of characters.
-Providing ongoing informal and structured technical feedback to colleagues to maintain high standards of quality. Helping to ensure that art and animation quality remains uncompromised by limitations of technical processes.
-Contributing to the estimation, planning and prioritization of tasks.
To qualify for this role, you'll need to have:
-Love for first-person shooters
-Ability to script in Maya and Motion builder
-Ability to create and define tools for art and animation pipelines
-Working knowledge of industry-standard project management tools and source
control software
-Maya knowledge and experience (rigging, HIK, managing refs, creating tools etc.)
-Motion Builder knowledge and experience (Characterising, Solving, Retargeting,
import\export etc.)
-Good all round UE Knowledge and Experience
-Good fundamental knowledge and capability of UE Animation systems, including
-Blueprints\State Machines, ControlRig, etc.
-An understanding of Motion Matching and its implementation
-Experience with building procedural character systems, eg, Ground alignment/
Foot IK, Aim controllers etc. utilizing UE ControlRig.
-Experience with MetaHumans, skeleton
igs (Body and face)
-Facial animation systems (Knowledge and experience of methods for MetaHuman facial animation, FaceCap\Lip-Syncing; Live-Link\ARKit, Nvidia Audio2Face, etc.)
-Strong verbal and written communication skills, with the ability to effectively
convey ideas and information
-A desire to constantly learn and grow
Get in touch for more details!
To apply please send CV to Ayesha@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs or Art Jobs Show more details...
The studio is based in Poland but this position is fully remote...
Are you a skilled animator with passion for pushing the boundaries of what's possible in gaming? Do you have strong understanding of technical Animation, including traditional animation principles and techniques as well as experience with new technologies and tools, and the ability to bring characters to life in Unreal Engine? Do have a strong understanding of rigging and skinning, and are comfortable troubleshooting and debugging technical issues? If so, we want you to join our team as a Technical Animator!
As a Technical Animator, you'll have an opportunity to work with Unreal Engine 5 and other cutting-edge technologies as you help create high-quality animations for characters, creatures, and objects in our games. You’ll get to work on exciting projects for a leading gaming company, and have an opportunity to collaborate with a talented team of developers and artists.
If you're ready to take your career to the next level and join a company that values creativity and innovation, we want to hear from you!
Your responsibilities will include:
-Creating high-fidelity animation Rigs.
-Involvement in researching the latest technical breakthroughs related to animations and motions within Unreal Engine.
-Prototyping animation systems.
-Helping to define and establish agreed technical constraints together with the Technical Lead for internal and outsourcing teams.
-Working closely with the Animation Lead to facilitate the creation of pipelines for
animation. Supervise internal and external animation deliveries to meet technical
requirements for animation.
-Working closely with internal and external teams to secure deliverables of properly rigged characters and associated technical animation requirements.
-Performing rig fixes and troubleshooting during production and overseeing the skinning of a wide variety of characters.
-Providing ongoing informal and structured technical feedback to colleagues to maintain high standards of quality. Helping to ensure that art and animation quality remains uncompromised by limitations of technical processes.
-Contributing to the estimation, planning and prioritization of tasks.
To qualify for this role, you'll need to have:
-Love for first-person shooters
-Ability to script in Maya and Motion builder
-Ability to create and define tools for art and animation pipelines
-Working knowledge of industry-standard project management tools and source
control software
-Maya knowledge and experience (rigging, HIK, managing refs, creating tools etc.)
-Motion Builder knowledge and experience (Characterising, Solving, Retargeting,
import\export etc.)
-Good all round UE Knowledge and Experience
-Good fundamental knowledge and capability of UE Animation systems, including
-Blueprints\State Machines, ControlRig, etc.
-An understanding of Motion Matching and its implementation
-Experience with building procedural character systems, eg, Ground alignment/
Foot IK, Aim controllers etc. utilizing UE ControlRig.
-Experience with MetaHumans, skeleton
igs (Body and face)
-Facial animation systems (Knowledge and experience of methods for MetaHuman facial animation, FaceCap\Lip-Syncing; Live-Link\ARKit, Nvidia Audio2Face, etc.)
-Strong verbal and written communication skills, with the ability to effectively
convey ideas and information
-A desire to constantly learn and grow
Get in touch for more details!
To apply please send CV to Ayesha@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs or Art Jobs Show more details...
via GamesIndustry.biz Jobs
posted_at: 2 days agoschedule_type: Full-time
" Ref - 5237145. An exciting opportunity for an experienced and pro-active Senior Publishing Producer to join our AAA client. Responsible for managing, motivating, directing and driving all publishing activities.
Fully remote available if within a few hours of Poland timezone...
Responsibilities:
• Managing all publishing activities and serve as primary contact to stakeholders and Dev Teams throughout production process on assigned commercial
" Ref - 5237145. An exciting opportunity for an experienced and pro-active Senior Publishing Producer to join our AAA client. Responsible for managing, motivating, directing and driving all publishing activities.
Fully remote available if within a few hours of Poland timezone...
Responsibilities:
• Managing all publishing activities and serve as primary contact to stakeholders and Dev Teams throughout production process on assigned commercial video game products
• Track and drive quality and timely execution of deliverables from internal and external partners, ensuring feedback is heard, categorized and prioritised
• Work collaboratively with Dev Teams to shape product positioning and features
• Provide support to developer in selection and management of co-dev outsource partners
• Oversee the review and feedback of milestone submissions
• Vet developer processes to identify and mitigate project risks and support resolutions
Requirements:
• 5 + Years experience in a Production Management (Dev and/or Publishing) role shipping high-quality console/PC games
• Game Dev and/or Publishing experience of an entire game product’s development, from Concept to Launch through Live
• Familiar working with management tools including shared digital workspaces for remote collaboration
• Multi-language localization experience
• Experience with Unreal Engine 4 or 5
Prior experience in these areas would be desirable but the studio really values talent and passion above all else!
Get in touch with vicci@datascope.co.uk for more information about this incredible opportunity!
We are partnered with numerous studios so if this position isn’t quite right for you but you are looking for your next role still get in touch and we can discuss what you’re looking for. or Sales, PR and Marketing Jobs Show more details...
Fully remote available if within a few hours of Poland timezone...
Responsibilities:
• Managing all publishing activities and serve as primary contact to stakeholders and Dev Teams throughout production process on assigned commercial video game products
• Track and drive quality and timely execution of deliverables from internal and external partners, ensuring feedback is heard, categorized and prioritised
• Work collaboratively with Dev Teams to shape product positioning and features
• Provide support to developer in selection and management of co-dev outsource partners
• Oversee the review and feedback of milestone submissions
• Vet developer processes to identify and mitigate project risks and support resolutions
Requirements:
• 5 + Years experience in a Production Management (Dev and/or Publishing) role shipping high-quality console/PC games
• Game Dev and/or Publishing experience of an entire game product’s development, from Concept to Launch through Live
• Familiar working with management tools including shared digital workspaces for remote collaboration
• Multi-language localization experience
• Experience with Unreal Engine 4 or 5
Prior experience in these areas would be desirable but the studio really values talent and passion above all else!
Get in touch with vicci@datascope.co.uk for more information about this incredible opportunity!
We are partnered with numerous studios so if this position isn’t quite right for you but you are looking for your next role still get in touch and we can discuss what you’re looking for. or Sales, PR and Marketing Jobs Show more details...
via GamesIndustry.biz Jobs
posted_at: 5 days agoschedule_type: Full-time
"To apply: Ref - 5236800. Our client is a highly successful well known game studio, who’re looking for a talented Senior Gameplay Programmer to join their welcoming studios based in the US. They can also provide relocation assistance across the US. This role will be working on a new and exciting sci-fi MMO project. This role offers a salary circa $140,000 + benefits.
As the Senior Gameplay... Programmer on the team you will be responsible for implementing
"To apply: Ref - 5236800. Our client is a highly successful well known game studio, who’re looking for a talented Senior Gameplay Programmer to join their welcoming studios based in the US. They can also provide relocation assistance across the US. This role will be working on a new and exciting sci-fi MMO project. This role offers a salary circa $140,000 + benefits.
As the Senior Gameplay... Programmer on the team you will be responsible for implementing gameplay features to new and existing systems for a game in a beloved franchise. You will maintain and debug code in a large code base. Report to the Tech Director and collaborate with the Art and Design team.
The ideal person we are looking for will have experience in a similar role and have some of the following qualities:
• Strong C++ experience
• Experience with UE4 or an in-house engine
• Experience in other domains (Rendering, Engine, AI, Network, Tools) is highly advantageous
• Experience working on console or mobile platforms is advantageous
If this sounds like a job that’s suited for you then please send your CV to joseph@datascope.co.uk
To apply please send CV to Joseph@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs or Programming Jobs Show more details...
As the Senior Gameplay... Programmer on the team you will be responsible for implementing gameplay features to new and existing systems for a game in a beloved franchise. You will maintain and debug code in a large code base. Report to the Tech Director and collaborate with the Art and Design team.
The ideal person we are looking for will have experience in a similar role and have some of the following qualities:
• Strong C++ experience
• Experience with UE4 or an in-house engine
• Experience in other domains (Rendering, Engine, AI, Network, Tools) is highly advantageous
• Experience working on console or mobile platforms is advantageous
If this sounds like a job that’s suited for you then please send your CV to joseph@datascope.co.uk
To apply please send CV to Joseph@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs or Programming Jobs Show more details...
via GamesIndustry.biz Jobs
schedule_type: Full-time
" Ref - 5232500. This is an exciting position for a Game Design Director to join our client as they create a new and ambitious mobile multiplayer game. Currently in the exploration and prototyping phase, an incredible opportunity to immerse in the early stage and be fully part of shaping the vision.
This role is offered fully remote and must be based in Europe within +/- 2 hours of CET... timezone.
The role:
• You will own, drive and champion
" Ref - 5232500. This is an exciting position for a Game Design Director to join our client as they create a new and ambitious mobile multiplayer game. Currently in the exploration and prototyping phase, an incredible opportunity to immerse in the early stage and be fully part of shaping the vision.
This role is offered fully remote and must be based in Europe within +/- 2 hours of CET... timezone.
The role:
• You will own, drive and champion the game design’s vision from concept to release
• You will be very hands-on and have responsibility and accountability for the design, implementation and delivery of the systems and design architectures of the game
• Facilitate a collaborative approach to design and production
• Encourage a strong sense of ownership of what team members are building
• Proactively identify and address problems and opportunities in the design of the game
• Maintain the highest possible levels of design quality whilst respecting technical limitation and performance targets
• Document, communicate, gather internal feedback on features and systems through the development process
Who you are:
• Significant game development experience, 10 + years game design
• Strong knowledge of UX principles and how to apply to game design
• Experience with multiplayer games is vital
• Ability to conceptualise, document and develop complex systems on Core and Meta layers
• Xperience with player centric design and methodologies
• Experience driving design and ideation workships
• Effective communicator, able to rally and motivate multidisciplinary teams behind your vision
Prior experience in these areas would be desirable but the studio really values talent and passion above all else!
Get in touch with vicci@datascope.co.uk for more information about this incredible opportunity!
We are partnered with numerous studios so if this position isn’t quite right for you but you are looking for your next role still get in touch and we can discuss what you’re looking for Show more details...
This role is offered fully remote and must be based in Europe within +/- 2 hours of CET... timezone.
The role:
• You will own, drive and champion the game design’s vision from concept to release
• You will be very hands-on and have responsibility and accountability for the design, implementation and delivery of the systems and design architectures of the game
• Facilitate a collaborative approach to design and production
• Encourage a strong sense of ownership of what team members are building
• Proactively identify and address problems and opportunities in the design of the game
• Maintain the highest possible levels of design quality whilst respecting technical limitation and performance targets
• Document, communicate, gather internal feedback on features and systems through the development process
Who you are:
• Significant game development experience, 10 + years game design
• Strong knowledge of UX principles and how to apply to game design
• Experience with multiplayer games is vital
• Ability to conceptualise, document and develop complex systems on Core and Meta layers
• Xperience with player centric design and methodologies
• Experience driving design and ideation workships
• Effective communicator, able to rally and motivate multidisciplinary teams behind your vision
Prior experience in these areas would be desirable but the studio really values talent and passion above all else!
Get in touch with vicci@datascope.co.uk for more information about this incredible opportunity!
We are partnered with numerous studios so if this position isn’t quite right for you but you are looking for your next role still get in touch and we can discuss what you’re looking for Show more details...
via GamesIndustry.biz Jobs
schedule_type: Full-time
OPMs client are seeing a talented Gameplay Director to join their dedicated design team working on an exciting AAA project.
The successful candidate will be an instrumental part of creating, presenting, and maintaining the vision and overall quality of the game in close collaboration with the game management team...
REQUIREMENTS:
• Previous experience developing and directing AAA multiplayer gameplay .
• Experienced in the practical and hands-on
OPMs client are seeing a talented Gameplay Director to join their dedicated design team working on an exciting AAA project.
The successful candidate will be an instrumental part of creating, presenting, and maintaining the vision and overall quality of the game in close collaboration with the game management team...
REQUIREMENTS:
• Previous experience developing and directing AAA multiplayer gameplay .
• Experienced in the practical and hands-on full development cycle of a AAA game.
• Be skilled both in progression, but also second to second gameplay design.
• Effective at directing prototypes.
• Previous mentoring experience.
• Be an effective communicator being able to clearly communicate both upwards and to the team.
RESPONSIBLITIES:
• Define and communicate the gameplay vision within the overall game vision of our multiplayer title.
• Develop clear models and frameworks for team to deliver high quality gameplay that achieves the game vision.
• Represent gameplay design in the game management team.
• Work with directors, leads and team to realise the gameplay vision.
• Help develop and mentor lead game designers and game designers.
• Clearly communicate gameplay expectations throughout all phases of development.
BENEFITS:
• VISA and relocation support.
• Competitive salary package.
• Hybrid working.
• And much more!
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214415 Show more details...
The successful candidate will be an instrumental part of creating, presenting, and maintaining the vision and overall quality of the game in close collaboration with the game management team...
REQUIREMENTS:
• Previous experience developing and directing AAA multiplayer gameplay .
• Experienced in the practical and hands-on full development cycle of a AAA game.
• Be skilled both in progression, but also second to second gameplay design.
• Effective at directing prototypes.
• Previous mentoring experience.
• Be an effective communicator being able to clearly communicate both upwards and to the team.
RESPONSIBLITIES:
• Define and communicate the gameplay vision within the overall game vision of our multiplayer title.
• Develop clear models and frameworks for team to deliver high quality gameplay that achieves the game vision.
• Represent gameplay design in the game management team.
• Work with directors, leads and team to realise the gameplay vision.
• Help develop and mentor lead game designers and game designers.
• Clearly communicate gameplay expectations throughout all phases of development.
BENEFITS:
• VISA and relocation support.
• Competitive salary package.
• Hybrid working.
• And much more!
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214415 Show more details...
via GamesIndustry.biz Jobs
schedule_type: Full-time
One Player Mission are proud to be working with a small development studio based in Los Angeles working on some of the most well-known AAA games franchise’s known worldwide.
In this role, you will be working with the Game Director and IP holders to set a vision and style for an exciting new multiplayer-focused project. Conceptualize and communicate your vision to the team to develop new content... that players will love, and mentor and develop
One Player Mission are proud to be working with a small development studio based in Los Angeles working on some of the most well-known AAA games franchise’s known worldwide.
In this role, you will be working with the Game Director and IP holders to set a vision and style for an exciting new multiplayer-focused project. Conceptualize and communicate your vision to the team to develop new content... that players will love, and mentor and develop artists as the head of the discipline across the studio.
REQUIREMENTS:
• Strong understanding of art fundamentals, multiple art styles, anatomy, appeal
• Experience directing and supporting artists across multiple disciplines
• The ability to adapt to and innovate new styles and techniques
• Strong collaborative nature to partner with Creative Director and discipline leads.
• Deep understanding of art disciplines and their workflow
• Strong leadership skills in order to lead a large number of people toward a singular vision
• Experience with effective feedback for outsourcing and contractors
• Experience working on current-gen console or PC games (AAA title experience a plus)
RESPONSIBLITIES:
• Develop and articulate each game’s unique aesthetic vision and standards through illustrations, documents, or any means necessary.
• Direct concept artists to produce inspirational key art and model sheets for environments, props, characters, creatures and UI.
• Supervise, review and steer the development of assets across multiple art teams to schedule, budget, and high visual standards in close coordination with producers and other Art leads.
• Iterate closely with Design and Engineering teams to ensure all visuals support gameplay needs.
• Interpret the needs of all development disciplines such as design and engineering into amazing final artwork
• Deliver effective feedback across all art disciplines – modelling, animation, etc
• Collaborate with the team to identify great ideas and steer them through the pipeline
• Build on a culture of inclusivity, empowerment and growth through mentoring and leadership.
BENEFITS:
• Dental, Vision and health plans.
• Life insurance.
• 28 days’ vacation time.
• Open to fully remote.
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214413 Show more details...
In this role, you will be working with the Game Director and IP holders to set a vision and style for an exciting new multiplayer-focused project. Conceptualize and communicate your vision to the team to develop new content... that players will love, and mentor and develop artists as the head of the discipline across the studio.
REQUIREMENTS:
• Strong understanding of art fundamentals, multiple art styles, anatomy, appeal
• Experience directing and supporting artists across multiple disciplines
• The ability to adapt to and innovate new styles and techniques
• Strong collaborative nature to partner with Creative Director and discipline leads.
• Deep understanding of art disciplines and their workflow
• Strong leadership skills in order to lead a large number of people toward a singular vision
• Experience with effective feedback for outsourcing and contractors
• Experience working on current-gen console or PC games (AAA title experience a plus)
RESPONSIBLITIES:
• Develop and articulate each game’s unique aesthetic vision and standards through illustrations, documents, or any means necessary.
• Direct concept artists to produce inspirational key art and model sheets for environments, props, characters, creatures and UI.
• Supervise, review and steer the development of assets across multiple art teams to schedule, budget, and high visual standards in close coordination with producers and other Art leads.
• Iterate closely with Design and Engineering teams to ensure all visuals support gameplay needs.
• Interpret the needs of all development disciplines such as design and engineering into amazing final artwork
• Deliver effective feedback across all art disciplines – modelling, animation, etc
• Collaborate with the team to identify great ideas and steer them through the pipeline
• Build on a culture of inclusivity, empowerment and growth through mentoring and leadership.
BENEFITS:
• Dental, Vision and health plans.
• Life insurance.
• 28 days’ vacation time.
• Open to fully remote.
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214413 Show more details...
via GamesIndustry.biz Jobs
schedule_type: Full-time
"To apply: Ref - 5215700.
We are looking for a Senior Animator to join the core Art team of this expanding business that has recently secured significant funding from highly respected investors in the emerging Web3.0 games marketplace...
The project encompasses the holy trinity of the future web - AR, AI and NFTs - so good understanding of at least two of these three is required. This is a fantastic opportunity to get in on the ground floor of web3
"To apply: Ref - 5215700.
We are looking for a Senior Animator to join the core Art team of this expanding business that has recently secured significant funding from highly respected investors in the emerging Web3.0 games marketplace...
The project encompasses the holy trinity of the future web - AR, AI and NFTs - so good understanding of at least two of these three is required. This is a fantastic opportunity to get in on the ground floor of web3 gaming and experiences.
Responsibilities:
•Animate and do Motion editing within complex animation systems.
•Collaborate with the Art Director to create animations that fit to the visual style of the project.
•Provide knowledge and solutions for animation problems.
•Provide support and advice for artists.
Requirements:
•Working knowledge of Maya, and/or other commercial 3D authoring packages.
•Have a good understanding of animation principles — timing, weight and staging.
•Good knowledge and experience in keyframing executing convincing, realistic, well-timed animations.
•Good understanding of animal and creature animation
•In depth rigging / skinning knowledge
•Experience using Unity game engine
•A keen eye for motion and animation.
•Understand typical work flows and tools in art production with the ability to modify and improve them.
•Knowledge of the implementation of core game systems and mechanics
•Able to keep content within the current projects art style and work within those limitations.
•Be enthusiastic and expect to take on challenges.
•High degree of self-motivation and initiative.
This person will need to be:
•articulate with impeccable communication skills
•a team player
•comfortable working as part of a fully remote team
•technically conversant and forever curious
We operate as an UK centric team with a growing number of international employees, our core hours are UK hours and therefore time differences are a consideration, but not a barrier.
To apply please send CV to Ayesha@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs or Art Jobs Show more details...
We are looking for a Senior Animator to join the core Art team of this expanding business that has recently secured significant funding from highly respected investors in the emerging Web3.0 games marketplace...
The project encompasses the holy trinity of the future web - AR, AI and NFTs - so good understanding of at least two of these three is required. This is a fantastic opportunity to get in on the ground floor of web3 gaming and experiences.
Responsibilities:
•Animate and do Motion editing within complex animation systems.
•Collaborate with the Art Director to create animations that fit to the visual style of the project.
•Provide knowledge and solutions for animation problems.
•Provide support and advice for artists.
Requirements:
•Working knowledge of Maya, and/or other commercial 3D authoring packages.
•Have a good understanding of animation principles — timing, weight and staging.
•Good knowledge and experience in keyframing executing convincing, realistic, well-timed animations.
•Good understanding of animal and creature animation
•In depth rigging / skinning knowledge
•Experience using Unity game engine
•A keen eye for motion and animation.
•Understand typical work flows and tools in art production with the ability to modify and improve them.
•Knowledge of the implementation of core game systems and mechanics
•Able to keep content within the current projects art style and work within those limitations.
•Be enthusiastic and expect to take on challenges.
•High degree of self-motivation and initiative.
This person will need to be:
•articulate with impeccable communication skills
•a team player
•comfortable working as part of a fully remote team
•technically conversant and forever curious
We operate as an UK centric team with a growing number of international employees, our core hours are UK hours and therefore time differences are a consideration, but not a barrier.
To apply please send CV to Ayesha@ or phone 020 7580 6018 for a confidential chat (ideally over your cv / resume). We value close, personal relationships with our candidates and applications by this method tend to be more successful.
Please click for more Games Jobs or Art Jobs Show more details...