Most recent job postings at Improbable
via Salary.com posted_at: 30 days agoschedule_type: Full-timework_from_home: 1
Job Description: The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20 AAA projects at any one time. We're probably the most experienced multiplayer dev group in the world and we're set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners... We hire the best people, our talented team is spread across the globe. We're remote-friendly Job Description:

The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20 AAA projects at any one time. We're probably the most experienced multiplayer dev group in the world and we're set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners...

We hire the best people, our talented team is spread across the globe. We're remote-friendly and big on wellbeing, so if you love the sound of us, we'd love to hear from you!

What you'll be doing:
• design and implement functionality for aaa external clients
• responsible for implementation in a number of areas including but not limited to gameplay, ai, ui, multiplayer, core tech
• lead a team of principal, senior and non-senior engineers, with responsibility for performance management and development ensuring exceptional level of service to our clients
• identify and highlight any potential risks in the solutions that are being worked on
• solve problems through the application of sound software engineering principles
• continuously work to minimise technical and maintenance issues
• champion quality in mpg and our clients development process
• other duties as assigned

what we'll need from you:
• extensive track record of commercial experience in game development, with at least four shipped games
• prior experience at mentoring team members
• experience with consoles like ps4/ps5 and xboxone/seriesx is preferable
• excellent c programming skills
• experience of supporting hr initiatives including development discussions, recruitment and performance management
• knowledge of unreal (ue4 or ue5), unity and other proprietary engines is preferable
• experience with smart or mobile devices would be a plus
• attention to detail with a strong ability to analyse and comprehend direction
• awesome technical insight and a finisher of technical tasks on time
• a good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique
• excellent problem solving, debugging and optimisation skills

Are you interested in this job? Please apply from Salary.com

Job ID: j202304200417489177487

Recommended Job Skills: Bug/Defect Analysis, Debugging

Average Estimate Salary for a Lead Software Engineer - C++ & Games (Remote): $102,529 to $125,036

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via Salary.com posted_at: 1 month agoschedule_type: Full-time
Job Description: The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20 AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners... We hire the best people, our talented team is spread across the globe. We’re remote-friendly Job Description:

The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20 AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners...

We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!

What you'll be doing:
• Design and implement functionality for AAA external clients
• Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech
• Identify and highlight any potential risks in the solutions that are being worked on
• Providing mentoring support to other members of the team as directed by the Lead/Technical Director
• Solve problems through the application of sound software engineering principles
• Continuously work to minimise technical and maintenance issues
• Champion quality in The Multiplayer Group and our clients development process
• Other duties as assigned

What we'll need from you:
• A strong engineer with professional experience in games
• At least two or more shipped games
• Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable
• Excellent C programming skills
• Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable
• Experience of developing for multiplayer games highly desirable
• Experience with smart or mobile devices would be a plus
• Attention to detail with a strong ability to analyse and comprehend direction
• Awesome technical insight and a finisher of technical tasks on time
• A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique
• Ability to use initiative and take proactive action to provide solutions
• Excellent problem solving, debugging and optimisation skills

Are you interested in this job? Please apply from Salary.com

Job ID: j202304190357371697499

Recommended Job Skills: Bug/Defect Analysis, Debugging

Average Estimate Salary for a Senior Software Engineer: $113,390 to $138,292

This data is calculated using netizen feedback data. To get the most accurate number for your company jobs in your locations, use our subscription products: https://www.salary.com/companalyst
Show more details...
via Salary.com schedule_type: Full-time
We believe that the grand scale adoption of synthetic environments by governments and international institutions will give rise to a powerful capability for global good. New levels of whole force preparedness and the harnessing of previously unattainable foresight will ultimately prevent states from stumbling into war; contributing to a more secure and prosperous world and bringing about the end... of unnecessary human conflict. Improbable Defence We believe that the grand scale adoption of synthetic environments by governments and international institutions will give rise to a powerful capability for global good. New levels of whole force preparedness and the harnessing of previously unattainable foresight will ultimately prevent states from stumbling into war; contributing to a more secure and prosperous world and bringing about the end... of unnecessary human conflict.

Improbable Defence develops a software platform that enables the creation of these synthetic environments, with the aim of providing truly full spectrum synthetic training and planning platforms. This will ultimately make defence users more effective when deployed on modern, multi-domain operations and plummet the cost of military preparedness.

Your Opportunity
• Get involved across all aspects of the engineering workflow both as a contributor and lead/reviewer. This includes: reviews, architecture design documentation, prototyping, concepting, technology selection and data strategy.
• Coaching and mentoring a team of engineers, guiding them towards best practices.
• Working with designers to develop a design system consisting of reusable component libraries, style guides and guidelines.
• Produce reusable client layers that facilitate access to other Skyral services.
• Own the frontend architectural and integration decisions for the Skyral Modelling & Development area.
• Understanding our users’ current requirements, and anticipating future needs.
• Supporting our customers with integrating our components into their solutions.

Requirements
• You have significant experience with one leading JavaScript SPA framework (React preferred) and associated libraries (e.g. Redux, RxJS) and tooling (e.g Webpack/Rollup, Jest, Yarn)
• Expert understanding of JavaScript including the DOM, event loop and progressive enhancement without using a framework
• Experience using Node.js and associated frameworks (e.g. Express, NestJS, Gatsby) to develop websites and APIs
• Experience with containerised deployments (e.g. Docker, Kubernetes)
• Experience with cloud-based deployments (AWS, Azure, GCP) is not mandatory but a plus
• Experience implementing CI/CD practices such as git branching, automated tests and automated deployment pipelines
• You have excellent engineering and problem-solving skills, and are able to design solutions under product, technology, scientific, and security constraints

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

Life at Improbable

Diversity, inclusion & belonging
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via Salary.com schedule_type: Full-time
The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20 AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners. We hire the best people, our talented team is spread... across the globe. We’re remote-friendly and big The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20 AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.

We hire the best people, our talented team is spread... across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!

Your Mission:

We are actively recruiting a Senior Technical Artist to help MPG deliver highly expert solutions and art support to our clients. You’ll work with the tech art/animation/art team alongside engineering, production, design and QA to help deliver the best multiplayer experiences in the world.

You are an experienced Technical Artist who has delivered significant contributions to many games. You will be working with other technical artists to help ensure that game content is optimised & feasible, while helping to bring the art director’s vision to life.

The track will be laid for others with the work you do, with tools & pipelines that can stand the test of time, and your expertise will guide the art team, while also bridging the gap between engineering and art in support of more specialised tasks.

What you’ll be doing:
• Debugging issues (tools, art, rendering etc) & solving complex problems
• Trusted to communicate with the client diplomatically without supervision, and take on complex & nuanced projects to contribute to with minimal oversight from leadership
• Enthusiastic attitude to content creation & agile problem solving, and an understanding of the ever-shifting nature of development (shifting priorities where necessary)
• Able to support relevant game art team with creation of assets
• Should have an enthusiastic, can do attitude, happy to accept difficult technical art challenges

What we need from you:
• Solid understanding of art fundamentals
• Deep understanding of writing shaders, good knowledge of HLSL, and moderate understanding of rendering pipeline
• Deep understanding of writing tools for the art team - may include Houdini, a commonly used DCC, or be directly in-engine
• Moderate understanding of a programming language (C# or C ), and a solid understanding of a scripting language (Python)
• Clear understanding of functional & object-oriented programming paradigms
• Moderate understanding of source control
• Expert knowledge in some areas such as; optimisation for different platforms, procedural content generation, rendering/shaders, tools-development etc.
• Expert knowledge in at least one area of the games art pipeline (character, environments, props, animation)
• Should be able to accurately estimate and schedule their own workload and provide assistance with estimates for team members
• Excellent communication skills, whilst being empathetic, mature and maintaining a professional attitude in potentially difficult situations

What would help:
• Background in art & understanding of art fundamentals and/or background in engineering
• C or Python knowledge
• Rendering knowledge (HLSL/GLSL)
• Procedural content generation
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via ZipRecruiter posted_at: 23 days agoschedule_type: Full-time
We're leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready? You will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside... experienced game developers familiar with all aspects We're leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

You will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside... experienced game developers familiar with all aspects of the game development lifecycle, including production, art, design, technology and operations. You will be working with notable names from the industry who are our partners and customers. As this is a growing area of Improbable, you will be directly involved in shaping both the technical and commercial direction of how metaverse experiences are developed and launched.

Your Opportunity:
• Actively participate in the constant improvement of work methods and pipelines.
• Give constructive critique on the quality of the assets and visions.
• Manage the discipline expectations of the art teams and ensure they are being delivered upon.
• Manage the art teams to create consistent, high-quality assets that respect the artistic vision of the game and that don't block or reboot other departments, all within industry standards and timelines.
• Work closely with the Art Director on transforming visions to deliverables
• Day-to-day management of the teams to deliver exceptional quality environments and assets
• Foster and maintain effective relationships inside and outside the art department.
• Define and establish art standards/systems to ensure all creative material is consistent.
• Report on (and represent) art effort and progress on your own project(s).
• Analyse workload and productivity, flag issues and provide solutions.
• Communicate well-considered, accurate delivery timescales for the teams, and can anticipate where issues may arise ahead of commitment.

Why You're Made for This:
• Good self-starter instincts and an ability to work with little to no oversight.
• Previous experience in ONE or more art crafts as an Individual Contributor.
• Experienced with managing senior and junior artists across multiple art disciplines (e.g. backgrounds, characters, game objects, user interface, animation, creation of 3D objects, particle effects, etc.).
• Excellent in self-managing workloads through Jira or another tracking methodology.
• Experience in managing outsource partners.
• Excellent knowledge of typical art tools and game engines (Unreal would be preferable).

#LI-MP3

While we think the above experience could be important, we're keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

Life at Improbable

Apply for this job
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via JobLeads posted_at: 28 days agoschedule_type: Full-time
The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners. We hire the best people, our talented team is spread... across the globe. We’re remote-friendly and big The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.

We hire the best people, our talented team is spread... across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!
What you will be doing:
• Design and implement functionality for AAA external clients
• Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech
• Identify and highlight any potential risks in the solutions that are being worked on
• Providing mentoring support to other members of the team as directed by the Lead/Technical Director
• Solve problems through the application of sound software engineering principles
• Continuously work to minimise technical and maintenance issues
• Champion quality in The Multiplayer Group and our clients development process
• Other duties as assigned
What we'll need from you:
• A strong engineer with professional experience in games
• At least two or more shipped games
• Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable
• Excellent C++ programming skills
• Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable
• Experience of developing for multiplayer games highly desirable
• Experience with smart or mobile devices would be a plus
• Attention to detail with a strong ability to analyse and comprehend direction
• Awesome technical insight and a finisher of technical tasks on time
• A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique
• Ability to use initiative and take proactive action to provide solutions
• Excellent problem solving, debugging and optimisation skills
Show more details...
via ZipRecruiter posted_at: 23 days agoschedule_type: Full-time
We're leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready? You will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside... experienced game developers familiar with all aspects We're leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

You will be part of the Metaverse Solutions group, the premier organisation for servicing and solving the problems of our metaverse. You will be working alongside... experienced game developers familiar with all aspects of the game development lifecycle, including production, art, design, technology and operations. You will be working with notable names from the industry who are our partners and customers. As this is a growing area of Improbable, you will be directly involved in shaping both the technical and commercial direction of how metaverse experiences are developed and launched.

Your Opportunity:
• Have heavy involvement in the creation of game designs, design processes, pipelines, and discipline.
• Give constructive critique on the quality of the gameplay and visions.
• Manage the discipline expectations of the design teams and ensure they are being delivered upon.
• Manage the design teams to create consistent, high-quality designs/implementations that don't block or reboot other departments, all within industry standard timelines.
• Work closely with the Creative Director on transforming visions into deliverables.
• Day-to-day management of the team to deliver exceptional quality design and experiences.
• Foster and maintain effective relationships inside and outside the design department.
• Flesh out high-level designs into design specifications, implementable features and its maintenance.
• Report on (and represent) design effort and progress on own project(s).
• Analyse workload and productivity, flag issues and provide solutions.
• Communicate well-considered, accurate delivery timescales for the teams, and can anticipate where issues may arise ahead of commitment.

Why You're Made for This:
• Good self-starter instincts and an ability to work with little to no oversight.
• Skilled in designing and documenting core-loops features, and limited-time events within a multiplayer context.
• Experienced with managing senior and junior designers across multiple design disciplines (e.g. level design, technical design, progression, single-player, multiplayer, etc.).
• Excellent in self-managing workloads through Jira or another tracking methodology.
• Experience in managing outsource partners.
• Experience with Unreal would be preferable.

#LI-MP3

While we think the above experience could be important, we're keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

Life at Improbable

Apply for this job
Show more details...
via ZipRecruiter posted_at: 23 days agoschedule_type: Full-time
Our metaverse group helps our partners realise their metaverse ambitions. The team's expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live). At Improbable, you'll collaborate with some of the best in the industry. Together, you'll create unique, tailored experiences that stretch the boundaries of... what's possible in digital spaces and virtual worlds Our metaverse group helps our partners realise their metaverse ambitions. The team's expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).

At Improbable, you'll collaborate with some of the best in the industry. Together, you'll create unique, tailored experiences that stretch the boundaries of... what's possible in digital spaces and virtual worlds - and help define what the metaverse can be.

Your Opportunity:
• Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.
• Give constructive critique on the quality of the Technical aspects of Art within the game.
• Be an example of 'what good looks like' within the Technical Art team.
• Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.
• Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.
• Be able to proactively support the Art team in regard to technical art support and guidance.

Why You're Made For This:
• Master of the principles of Technical Art. A true subject matter expert with specialisation in at least one area of the technical art discipline, including but not limited to: Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation.
• Experience with rendering pipelines on web, Three.js and/or Babylon.js
• Excellent understanding of how to set art assets up in UE4 and capable of setting the technical benchmark for all assets in the game.
• Knowledge and experience in setting up Material Networks and delivering Lighting solutions and taking assets from conception to game integration.
• Working with pipelines that support multiple delivery platforms (PC, Console and Mobile)
• Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4)
• With sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop

While we think the above experience could be important, we're keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.

While we think the above experience could be important, we're keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

Life at Improbable

Apply for this job
Show more details...
via BeBee posted_at: 4 days agoschedule_type: Full-time
What you'll be doing: • Design, integrate and maintain quality animation for games. • Keeping your team up to date on progress and providing time estimates for work... • Identifying and highlighting attention to any issues that arise. • Contribute to the conceptualisation of character behaviours and abilities. • Contributing to brainstorming sessions. • Take part in art reviews and processes, providing feedback on ideas and art. What What you'll be doing:
• Design, integrate and maintain quality animation for games.
• Keeping your team up to date on progress and providing time estimates for work...
• Identifying and highlighting attention to any issues that arise.
• Contribute to the conceptualisation of character behaviours and abilities.
• Contributing to brainstorming sessions.
• Take part in art reviews and processes, providing feedback on ideas and art.

What we'll need from you:
• Create quality, responsive and realistic animation using both keyframe and motion capture data.
• Have solid understanding of core principle of animation such as ''Timing'' and ''weight''
• Have a deep understanding of implementation from design to the engine
• Excellent communication skills. Empathetic, mature and able to maintain a professional attitude in difficult situations.
• You'll be adaptable. Although you'll have strong, specialised abilities in a certain animation area or style. You'll be able to adapt to new areas depending on the project.
• Ability to adapt to latest animation tools and techniques.
• Understanding of Rigging, able to know how it works and provide feedback

What would help:
• Open to mentoring and providing guidance to junior members of the art team
• Able to manage your own time and workload
• MEL, python scripting and tools development is a plus
• Cinematic experience is a plus
• Experience in a similar role is highly desirable
• Experience of direct communication with clients Apply for this job Improbable Home Page Jobs powered by
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via ZipRecruiter schedule_type: Full-time
The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We're probably the most experienced multiplayer dev group in the world and we're set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners. We hire the best people, our talented team is spread... across the globe. We're remote-friendly and big on The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We're probably the most experienced multiplayer dev group in the world and we're set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.

We hire the best people, our talented team is spread... across the globe. We're remote-friendly and big on wellbeing, so if you love the sound of us, we'd love to hear from you!

What you'll be doing:
• Design and implement functionality for AAA external clients
• Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech
• Identify and highlight any potential risks in the solutions that are being worked on
• Providing mentoring support to other members of the team as directed by the Lead/Technical Director
• Solve problems through the application of sound software engineering principles
• Continuously work to minimise technical and maintenance issues
• Champion quality in The Multiplayer Group and our clients development process
• Other duties as assigned

What we'll need from you:
• A strong engineer with professional experience in games
• At least two or more shipped games
• Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable
• Excellent C++ programming skills
• Knowledge of Unreal (UE4 or UE5), Unity and other proprietary engines is preferable
• Experience of developing for multiplayer games highly desirable
• Experience with smart or mobile devices would be a plus
• Attention to detail with a strong ability to analyse and comprehend direction
• Awesome technical insight and a finisher of technical tasks on time
• A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique
• Ability to use initiative and take proactive action to provide solutions
• Excellent problem solving, debugging and optimisation skills

Apply for this job
Show more details...