Mod The Sims

ModTheSims.info is an online community and resource center dedicated to The Sims gaming franchise. Serving as a hub for Simmers, it provides an extensive array of user-generated content, including custom content downloads, mods, and tutorials. Players can enhance their Sims experience by accessing an assortment of user-created items such as clothing, hairstyles, and furniture, as well as gameplay modifications. The website also offers in-depth discussions on various aspects of The Sims games, enabling users to share their knowledge, tips, and tricks. With a vibrant community, ModTheSims.info is a go-to destination for Simmers seeking an enhanced and personalized gaming experience.

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    Site is Encrypted

  • Country
    Hosted in United States

  • Latitude\Longitude
    37.751 / -97.822    Google Map

  • Traffic rank
    #30,745 Site Rank

  • Site age
    17 yrs old

  • Site Owner information
    Whois info

  • People also search for
    The Sims Studio,BeyondSims,Unseen,Literotica,The Erotic Review,Insex,Nintendojo,Halo.Bungie.Org,SuicideGirls,Adult FriendFinder

Traffic rank
#30,745
Site age
17 yrs
Location
United States
Popular Questions for Mod The Sims
Newest job postings for Mod The Sims
via Salary.com posted_at: 8 days agoschedule_type: Full-time
Welcome to , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place... where your unique voice can be heard and seen. We put Welcome to , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place... where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

You will be reporting to the Production Director.

Location: Remote North America - open to most North America locations

Maxis is looking for an exceptional Producer to create, share, and oversee the vision for our Simulation-focused experiences. We need someone well-versed in product experience about building product road maps, identifying key features, and ensuring the actual features match the promise of the vision. We need someone who can delegate responsibility and keep multiple groups working in tandem aligned.

An attitude towards rapid experimentation is essential. You will work with designers, engineers, narrative designers, and experience designers, to implement, play, and evaluate prototypes and core features that will turn into the shipping product.

As a Feature Producer focused on Simulation with Maxis:

Responsibilities:
• Define the vision for Simulation and gameplay experiences.
• Mentor and oversee junior producers working in the simulation group.
• Manage the prioritized road maps for Simulation experiences.
• Be comfortable with prioritizing features and scope, with an obsession for quality.
• Promote the cause of making Mobile-HD development a part of our team's DNA.
• Coordinate with Design and Development Directors for vision kick off, task tracking, and milestone check ins.
• Partner with UX to design, research, and implement features.
• Partner with UX Research to evaluate prototypes with customers.
• Help coordinate research and incorporate information.
• Share process decisions and vision with your team.
• Aid leadership with executive check ins and product milestone presentation materials. Present at regular team and studio meetings.
• Regularly evaluate features and coordinate team tests and feedback gathering.
• Use several proprietary and licensed tools and technology to test the software.

Qualifications:
• Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• Bachelor's degree or equivalent work experience.
• 7 years experience in a development team role.
• 3 years experience in a production, lead, or design role.
• At least two shipped products in a Lead Role.
• Experience in early stage R&D/pre-production on at least one product that shipped.
• Experience with Waterfall and Agile methodologies.
• Strong written and verbal skills.
• Experience working in a collaborative environments with multidisciplinary roles beyond production like design, engineering, art, and product management.
• Demonstrable experience in building/leading/improving high morale, efficient, predictable teams.

Pluses
• Experience developing for PC, Console, and Mobile platform games.
• Demonstrate experience using Mod tools, or creating customizable player experiences.
• Experience managing and mentoring producers and designers in different projects.
• Experience working with Experience Research and Consumer Insights to evaluate experiences.
• Experience writing or editing designs related to simulation, progression, and storytelling mechanisms.
• Experience developing a game with a narrative.
• Experience encouraging remote work environments.
• Hands on experience building and shipping AAA games in Unreal engine.
• Experience with a mobile touch interface, mouse and keyboard interface, and console interface.
• Familiarity with Sim progression systems, Simulation, and interactive storytelling.
• Bonus includes familiarity with game streaming (ex: Twitch, Mixer).

Visit us at:

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):

$95,450 - $141,800
• New York (depending on location e.g. Manhattan vs. Buffalo):

$89,200 - $141,800
• Jersey City, NJ:

$105,250 - $141,800
• Colorado (depending on location e.g. Denver vs. Colorado Springs):

$89,200 - $118,550
• Washington (depending on location e.g. Seattle vs. Spokane):

$89,200 - $130,750

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider for employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
Show more details...
via LinkedIn posted_at: 9 days agoschedule_type: Full-time
Welcome to Maxis , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims , we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a... place where your unique voice can be heard and seen. Welcome to Maxis , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims , we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a... place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

You will be reporting to the Production Director.

Location: Remote North America - open to most North America locations

Maxis is looking for an exceptional Producer to create, share, and oversee the vision for our Simulation-focused experiences. We need someone well-versed in product experience about building product road maps, identifying key features, and ensuring the actual features match the promise of the vision. We need someone who can delegate responsibility and keep multiple groups working in tandem aligned.

An attitude towards rapid experimentation is essential. You will work with designers, engineers, narrative designers, and experience designers, to implement, play, and evaluate prototypes and core features that will turn into the shipping product.

Responsibilities

As a Feature Producer focused on Simulation with Maxis:
• Define the vision for Simulation and gameplay experiences.
• Mentor and oversee junior producers working in the simulation group.
• Manage the prioritized road maps for Simulation experiences.
• Be comfortable with prioritizing features and scope, with an obsession for quality.
• Promote the cause of making Mobile-HD development a part of our team’s DNA.
• Coordinate with Design and Development Directors for vision kick off, task tracking, and milestone check ins.
• Partner with UX to design, research, and implement features.
• Partner with UX Research to evaluate prototypes with customers.
• Help coordinate research and incorporate information.
• Share process decisions and vision with your team.
• Aid leadership with executive check ins and product milestone presentation materials. Present at regular team and studio meetings.
• Regularly evaluate features and coordinate team tests and feedback gathering.
• Use several proprietary and licensed tools and technology to test the software.

Qualifications
• Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• Bachelor’s degree or equivalent work experience.
• 7+ years experience in a development team role.
• 3+ years experience in a production, lead, or design role.
• At least two shipped products in a Lead Role.
• Experience in early stage R&D/pre-production on at least one product that shipped.
• Experience with Waterfall and Agile methodologies.
• Strong written and verbal skills.
• Experience working in a collaborative environments with multidisciplinary roles beyond production like design, engineering, art, and product management.
• Demonstrable experience in building/leading/improving high morale, efficient, predictable teams.

Pluses
• Experience developing for PC, Console, and Mobile platform games.
• Demonstrate experience using Mod tools, or creating customizable player experiences.
• Experience managing and mentoring producers and designers in different projects.
• Experience working with Experience Research and Consumer Insights to evaluate experiences.
• Experience writing or editing designs related to simulation, progression, and storytelling mechanisms.
• Experience developing a game with a narrative.
• Experience encouraging remote work environments.
• Hands on experience building and shipping AAA games in Unreal engine.
• Experience with a mobile touch interface, mouse and keyboard interface, and console interface.
• Familiarity with Sim progression systems, Simulation, and interactive storytelling.
• Bonus includes familiarity with game streaming (ex: Twitch, Mixer).

Visit us at: https://www.ea.com/ea-studios/maxis

Us Compensation And Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):

º $95,450 - $141,800
• New York (depending on location e.g. Manhattan vs. Buffalo):

º $89,200 - $141,800
• Jersey City, NJ:

º $105,250 - $141,800
• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $89,200 - $118,550
• Washington (depending on location e.g. Seattle vs. Spokane):

º $89,200 - $130,750

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity
Show more details...
via Ladders schedule_type: Full-timesalary: 100K–200K a year
Requisition Number: 179015 Position Title: Software Engineer III... External Description: Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our mission is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love Requisition Number: 179015

Position Title: Software Engineer III...

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our mission is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.

You will report to a Development Manager. As a Client Software Engineer on The Sims, you will work on our client systems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in C .

Job Responsibilities:
• Use C to implement client features and systems.
• Extend existing client systems and create new ones.
• Work with designers, producers, content creators and other engineers to develop game features.
• Write technical design documents detailing software requirements.
• Write code with performance and memory usage in mind.
• Debug code to document and fix bugs.
• You can cater your messaging based on audience and with diverse teams.

Qualifications: Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• Bachelor'/Master's degree in Computer Science, Software Engineering or related field.
• 5 years' experience in a hands-on development role.
• Working knowledge of modern C .
• Experience implementing complex game subsystems.
• Experience with graphics libraries (DirectX/OpenGL/Metal) suggested.
• An understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.
• Desktop development experience.
• Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
• Skills debugging complex applications.
• Experience optimizing existing game code to be more performant.

Bonus:
• Mac development experience.
• Console development experience.
• Knowledge of Python, C#, or familiarity with WPF.
• Demonstrate experience working in large data-driven games or applications.
• Experience developing for large-scale live products.
• Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
• Familiarity with The Sims games on PC/Mac/consoles

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
• $130,250 - $199,400
• New York (depending on location e.g. Manhattan vs. Buffalo):
• $120,450 - $199,400
• Jersey City, NJ:
• $147,400 - $199,400
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
• $120,450 - $161,750
• Washington (depending on location e.g. Seattle vs. Spokane):
• $120,450 - $188,600

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

#LI-NS1

City:

State:

Community / Marketing Title: Game Client Software Engineer - The Sims

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 0

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law
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