Most recent job postings at Two Player Games
via Greenhouse
schedule_type: Full-time
Senior Multiplayer Engineer
Remote – US and Canada only...
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park.
For Sky: Children
Senior Multiplayer Engineer
Remote – US and Canada only...
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park.
For Sky: Children of the Light, thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing and scaling these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe. If this sounds interesting to you, get in touch!
On any given day at TGC, you might:
• Create and maintain high volume C++ game server systems to sync player state in a reliable, secure, and scalable manner
• Create and maintain high volume Golang supporting backend services
• Monitor and diagnose problems in the live environment, fixing them in a timely manner
• Keep improving our backend architecture and development workflow to deliver the optimal experience to the player, as well as benefit everyone in the studio
• Help guide future multiplayer technology, systems, and architecture design
You should:
• Be a fan of TGC games and excited about enhancing the player experience
• Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web services
• Be fluent in C++
• Be comfortable working with game client teams to support network communication
• Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
• Be comfortable integrating with external backend services via various protocols
• Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
• Be familiar with creating unit tests, stress tests, and integration tests
• Be proficient debugging in network environments
• Be proficient in Linux
It would be great if you also:
• Have experience with AWS or GCP
• Have experience with Kubernetes, Helm, and Docker
• Have experience with bare metal deployment
• Have experience with both relational and non-relational databases (PostgreSQL, MongoDB, Redis)
• Have experience with Golang, or Erlang and functional programming
We look forward to meeting you!
Perks:
• Paid Time Off, Holidays and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (CCA)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $95,000 USD to $177,000 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard
employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.
#LI-Remote Show more details...
Remote – US and Canada only...
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park.
For Sky: Children of the Light, thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing and scaling these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe. If this sounds interesting to you, get in touch!
On any given day at TGC, you might:
• Create and maintain high volume C++ game server systems to sync player state in a reliable, secure, and scalable manner
• Create and maintain high volume Golang supporting backend services
• Monitor and diagnose problems in the live environment, fixing them in a timely manner
• Keep improving our backend architecture and development workflow to deliver the optimal experience to the player, as well as benefit everyone in the studio
• Help guide future multiplayer technology, systems, and architecture design
You should:
• Be a fan of TGC games and excited about enhancing the player experience
• Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web services
• Be fluent in C++
• Be comfortable working with game client teams to support network communication
• Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
• Be comfortable integrating with external backend services via various protocols
• Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
• Be familiar with creating unit tests, stress tests, and integration tests
• Be proficient debugging in network environments
• Be proficient in Linux
It would be great if you also:
• Have experience with AWS or GCP
• Have experience with Kubernetes, Helm, and Docker
• Have experience with bare metal deployment
• Have experience with both relational and non-relational databases (PostgreSQL, MongoDB, Redis)
• Have experience with Golang, or Erlang and functional programming
We look forward to meeting you!
Perks:
• Paid Time Off, Holidays and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (CCA)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $95,000 USD to $177,000 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard
employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.
#LI-Remote Show more details...
via LinkedIn
schedule_type: Full-timework_from_home: 1
Remote – US and Canada only
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme... park.
For Sky: Children of the Light, thatgamecompany
Remote – US and Canada only
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme... park.
For Sky: Children of the Light, thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing and scaling these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe. If this sounds interesting to you, get in touch!
On any given day at TGC, you might:
• Create and maintain high volume C++ game server systems to sync player state in a reliable, secure, and scalable manner
• Create and maintain high volume Golang supporting backend services
• Monitor and diagnose problems in the live environment, fixing them in a timely manner
• Keep improving our backend architecture and development workflow to deliver the optimal experience to the player, as well as benefit everyone in the studio
• Help guide future multiplayer technology, systems, and architecture design
You should:
• Be a fan of TGC games and excited about enhancing the player experience
• Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web services
• Be fluent in C++
• Be comfortable working with game client teams to support network communication
• Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
• Be comfortable integrating with external backend services via various protocols
• Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
• Be familiar with creating unit tests, stress tests, and integration tests
• Be proficient debugging in network environments
• Be proficient in Linux
It would be great if you also:
• Have experience with AWS or GCP
• Have experience with Kubernetes, Helm, and Docker
• Have experience with bare metal deployment
• Have experience with both relational and non-relational databases (PostgreSQL, MongoDB, Redis)
• Have experience with Golang, or Erlang and functional programming
We look forward to meeting you!
Perks:
• Paid Time Off, Holidays and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (CCA)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $95,000 USD to $177,000 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard
employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off Show more details...
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme... park.
For Sky: Children of the Light, thatgamecompany has developed a real-time, multiplayer game server system capable of handling a massive amount of concurrent users. Providing a reliable and low latency experience for our players is a priority. We build, test, and maintain systems for account and login, resource scaling, seamless matchmaking, and live updates. We need your help developing and scaling these mission critical systems so that we can continue providing impactful multiplayer experiences to people around the globe. If this sounds interesting to you, get in touch!
On any given day at TGC, you might:
• Create and maintain high volume C++ game server systems to sync player state in a reliable, secure, and scalable manner
• Create and maintain high volume Golang supporting backend services
• Monitor and diagnose problems in the live environment, fixing them in a timely manner
• Keep improving our backend architecture and development workflow to deliver the optimal experience to the player, as well as benefit everyone in the studio
• Help guide future multiplayer technology, systems, and architecture design
You should:
• Be a fan of TGC games and excited about enhancing the player experience
• Have 3+ years experience working on the back-end for an MMO or high-volume, low-latency web services
• Be fluent in C++
• Be comfortable working with game client teams to support network communication
• Experience with UDP, bit-level serialization, delta compression, and other techniques for developing efficient network code for real time games
• Be comfortable integrating with external backend services via various protocols
• Have strong opinions on the different approaches to managing network communication, resource scaling, automated deployment, security, reliability, and data tracking/analysis
• Be familiar with creating unit tests, stress tests, and integration tests
• Be proficient debugging in network environments
• Be proficient in Linux
It would be great if you also:
• Have experience with AWS or GCP
• Have experience with Kubernetes, Helm, and Docker
• Have experience with bare metal deployment
• Have experience with both relational and non-relational databases (PostgreSQL, MongoDB, Redis)
• Have experience with Golang, or Erlang and functional programming
We look forward to meeting you!
Perks:
• Paid Time Off, Holidays and Two Weeks Winter Break
• Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.
• Pet Insurance for those who need it too.
• Compassionate leave for employees who needs to take care of their family members
• Pre-tax wellness stipend
• Pre-tax work from home stipend
• Access our savings plan (401K program) with company match
• Mental health resources including Headspace membership and Employee Assistance Program (CCA)
• Discount portal for everyday goods and services
• Employee inclusive and diversity initiatives such as Grow Together
• Support for personal professional development
Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $95,000 USD to $177,000 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard
employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off Show more details...
via Upwork
schedule_type: Contractor and Temp workwork_from_home: 1
I am working on an FPS Multiplayer game and would like my game to have real-world map/s. So far I already purchased an MFPS asset for Unity combined with Anti-Cheat Toolkit 2023, as well as a TerraWorld asset for the automatic generation of real-world maps.
Additional plugins for MFPS asset will be purchased as well...
When combined, these assets and plugins should already make up for 80% to 90% of what I would like the final product to look like.
You
I am working on an FPS Multiplayer game and would like my game to have real-world map/s. So far I already purchased an MFPS asset for Unity combined with Anti-Cheat Toolkit 2023, as well as a TerraWorld asset for the automatic generation of real-world maps.
Additional plugins for MFPS asset will be purchased as well...
When combined, these assets and plugins should already make up for 80% to 90% of what I would like the final product to look like.
You will be working on this project from scratch.
I will need you to put all these assets and plugins together, and add some additional in-game functionality, and design custom soldier uniforms that players will be able to choose from. Needless to say, I want to work with someone who has already worked on projects similar to this one. That being said, I do understand that not everyone is an expert at everything, so I would be open to splitting this work between game developer and game designer/artist.
I am not strict about delivery time, but I would like to have this project completed within a month or two. I am guessing that due to asset and plugin utilization, this should not be a problem. I would also potentially like to split the project into phases Show more details...
Additional plugins for MFPS asset will be purchased as well...
When combined, these assets and plugins should already make up for 80% to 90% of what I would like the final product to look like.
You will be working on this project from scratch.
I will need you to put all these assets and plugins together, and add some additional in-game functionality, and design custom soldier uniforms that players will be able to choose from. Needless to say, I want to work with someone who has already worked on projects similar to this one. That being said, I do understand that not everyone is an expert at everything, so I would be open to splitting this work between game developer and game designer/artist.
I am not strict about delivery time, but I would like to have this project completed within a month or two. I am guessing that due to asset and plugin utilization, this should not be a problem. I would also potentially like to split the project into phases Show more details...
via Salary.com
schedule_type: Full-time
We are looking for an experienced backend engineer to help us scale our current game service backend. Our game "Good Pizza, Great Pizza" has reached over 300 million downloads and 2 million DAU, which has been taxing our game servers and backend operations. We are developing more online features and the backend needs to be further developed/optimized to handle player connections/requests.
You... will work on all aspects of the game backend, from
We are looking for an experienced backend engineer to help us scale our current game service backend. Our game "Good Pizza, Great Pizza" has reached over 300 million downloads and 2 million DAU, which has been taxing our game servers and backend operations. We are developing more online features and the backend needs to be further developed/optimized to handle player connections/requests.
You... will work on all aspects of the game backend, from designing protocols to writing game logic to deploying and monitoring the servers. Building systems with security and scalability in mind is a must.
ABOUT TAPBLAZE:
Here at TAPBLAZE, our mission is to make great games for players that will be remembered for decades. As a small team, we have created games such as "Good Pizza, Great Pizza" that have been downloaded more than 300 million times across the globe, giving a fun, innovative experience to millions of players every day. Our core values are the reason we have found success as an independent studio and guide our hiring process: we are ambitious, disciplined, ownership-minded, results-oriented, and extraordinary. We operate internationally and we are growing day by day.
We seeking individuals that have the same core values and are looking to level up themselves, the games they work on, and the company they work for. Only with great attention to detail can this be achieved - please mention "beauty is in the details" in your cover letter.
OBJECTIVES:
• Own entire backend architecture and processes for the company's games
• Maintain and extend the game's current async backend architecture
• Build new backend systems for upcoming gameplay features
• Develop management tools for player support and game features that rely on the backend
• Perform load testing, participate in code reviews, write unit tests, and conduct troubleshooting to ensure uptime for live systems
• Scale backend to handle 250,000 users/min
• Improve and/or migrate backend code to improve response times
• Improve game security via an authoritative model
• Develop backend redundancy and backup process to mitigate downtime
• Improve player data storage and retrieval
• Design and deploy AWS backend to scale and for redundancy
• Work with server admins to upgrade and maintain servers
COMPETENCIES
• Ability to maintain, scale, and troubleshoot backend systems based on Linux, PHP, and MySQL
• Proficiency in one of the following languages: Java, Go, or C with working knowledge of Python, PHP, SQL
• MySQL, master/slave setup, sharding
• Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice
• Thorough understanding of server architecture and networking protocols used for multiplayer games
• Able to come up with efficient solutions for engineering issues
• Prioritize work based on the player's viewpoint, company objectives, and timelines
• Ability to maintain a sense of urgency while remaining detail-oriented
• Contribute to the product and company more than just developing tasks, we are very open to suggestions or improvements
EDUCATION AND EXPERIENCE:
• 3 years of multiplayer gameplay system design experience on a live, commercial game
• Experience with maintaining and scaling large MySQL databases
• Experience with backend security, scalability, and database design paradigms
• Experience with PHP, MySQL, and Amazon AWS; experience with C/C or Rust is a plus
• Pluses: Bachelor or Master (BS/MS) degree in a STEM-related field
PHYSICAL REQUIREMENTS:
• Los Angeles, CA: Reliably commute or planning to relocate before starting work
• A prolonged period sitting at a desk and computer
COMMITMENT TO DIVERSITY:
As an equal opportunity employer committed to meeting the needs of a multigenerational and multicultural workforce TAPBLAZE recognizes that a diverse staff, reflective of our community, is an integral and welcome part of a successful and ethical business. We hire local talent at all levels regardless of race, color, religion, age, national origin, gender, gender identity, sexual orientation, or disability, and actively foster inclusion in all forms both within our company and across interactions with vendors and partners.
If this position caught your eye, send us your resume! For best consideration, include a cover letter in your application explaining why you would be a great fit Show more details...
You... will work on all aspects of the game backend, from designing protocols to writing game logic to deploying and monitoring the servers. Building systems with security and scalability in mind is a must.
ABOUT TAPBLAZE:
Here at TAPBLAZE, our mission is to make great games for players that will be remembered for decades. As a small team, we have created games such as "Good Pizza, Great Pizza" that have been downloaded more than 300 million times across the globe, giving a fun, innovative experience to millions of players every day. Our core values are the reason we have found success as an independent studio and guide our hiring process: we are ambitious, disciplined, ownership-minded, results-oriented, and extraordinary. We operate internationally and we are growing day by day.
We seeking individuals that have the same core values and are looking to level up themselves, the games they work on, and the company they work for. Only with great attention to detail can this be achieved - please mention "beauty is in the details" in your cover letter.
OBJECTIVES:
• Own entire backend architecture and processes for the company's games
• Maintain and extend the game's current async backend architecture
• Build new backend systems for upcoming gameplay features
• Develop management tools for player support and game features that rely on the backend
• Perform load testing, participate in code reviews, write unit tests, and conduct troubleshooting to ensure uptime for live systems
• Scale backend to handle 250,000 users/min
• Improve and/or migrate backend code to improve response times
• Improve game security via an authoritative model
• Develop backend redundancy and backup process to mitigate downtime
• Improve player data storage and retrieval
• Design and deploy AWS backend to scale and for redundancy
• Work with server admins to upgrade and maintain servers
COMPETENCIES
• Ability to maintain, scale, and troubleshoot backend systems based on Linux, PHP, and MySQL
• Proficiency in one of the following languages: Java, Go, or C with working knowledge of Python, PHP, SQL
• MySQL, master/slave setup, sharding
• Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice
• Thorough understanding of server architecture and networking protocols used for multiplayer games
• Able to come up with efficient solutions for engineering issues
• Prioritize work based on the player's viewpoint, company objectives, and timelines
• Ability to maintain a sense of urgency while remaining detail-oriented
• Contribute to the product and company more than just developing tasks, we are very open to suggestions or improvements
EDUCATION AND EXPERIENCE:
• 3 years of multiplayer gameplay system design experience on a live, commercial game
• Experience with maintaining and scaling large MySQL databases
• Experience with backend security, scalability, and database design paradigms
• Experience with PHP, MySQL, and Amazon AWS; experience with C/C or Rust is a plus
• Pluses: Bachelor or Master (BS/MS) degree in a STEM-related field
PHYSICAL REQUIREMENTS:
• Los Angeles, CA: Reliably commute or planning to relocate before starting work
• A prolonged period sitting at a desk and computer
COMMITMENT TO DIVERSITY:
As an equal opportunity employer committed to meeting the needs of a multigenerational and multicultural workforce TAPBLAZE recognizes that a diverse staff, reflective of our community, is an integral and welcome part of a successful and ethical business. We hire local talent at all levels regardless of race, color, religion, age, national origin, gender, gender identity, sexual orientation, or disability, and actively foster inclusion in all forms both within our company and across interactions with vendors and partners.
If this position caught your eye, send us your resume! For best consideration, include a cover letter in your application explaining why you would be a great fit Show more details...
via ZipRecruiter
schedule_type: Full-timesalary: 90K–135K a yearwork_from_home: 1
SENIOR WORLD BUILDER
Who We Are...
We are a team of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that will thrill players everywhere. We are dedicated to crafting highly engaging entertainment with a commitment to putting fans first.
31st Union is the newest studio in the Take-Two Interactive family, founded in 2019 in the San Francisco Bay Area, and later expanding to include a studio
SENIOR WORLD BUILDER
Who We Are...
We are a team of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that will thrill players everywhere. We are dedicated to crafting highly engaging entertainment with a commitment to putting fans first.
31st Union is the newest studio in the Take-Two Interactive family, founded in 2019 in the San Francisco Bay Area, and later expanding to include a studio in Valencia, Spain. We are well into our first effort of building a multiplayer / multiplatform AAA action game and we are looking for a Senior World Builder to help us accomplish that goal.
Who You Are:
You're an experienced World Builder with 2-3 shipped titles under your belt. You're comfortable building map content off an established template, but you're also willing to push boundaries and explore. You have experience with both natural and curated environments as well as the areas where those two intersect. You are somewhat a hybrid between traditional level design and traditional environment art. Our ideal candidate has proven experience building world spaces across all phases of development and is excited to come in and help close out our first title as we get closer to launch and beyond.
Required Experience:
• Experience with Maya or 3D modeling equivalent
• General understanding of game design, current design paradigms, and fundamentals of gameplay
• Understanding of how to balance design, art, and narrative to create epic and eye-catching spaces
• Understanding of how to tailor architectural concepts to game design needs
• Excellent collaboration and communication skills
• Excellent problem solving skills
• Ability to self-direct and autonomously deliver on goals
• Ability to iterate & collaborate under deadlines & production constraints
• Ability to shift focus from a large macro POV down to player scale details
• Comfort working with natural spaces: terrain, foliage, rocks, etc.
Bonus Experience:
• Experience with UE5 and/or World Partition
• Strong passion for online multiplayer action games; previous experience working in multi-player, open-world, 3rd person, and/or shooters
• A passion for diversity & representation in games & game development
• Background in art / architecture / CS / etc. a plus
• Having owned both the level design and environment on a section of a released game
Responsibilities:
• Daily hands-on engine work to bring ideas to life.
• Design, pitch, & hone world spaces levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience.
• Be an equal voice within the design team for making both large- and small-scale decisions throughout the project.
• Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams.
• Own map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability.
• Understand how world design fits into the overall creation direction of the game, both on a macro and micro level.
• Help establish guidelines and metrics that will inform art
The pay range for this position in California at the start of employment is expected to be between $90,000 and $135,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
#LI- Hybrid Show more details...
Who We Are...
We are a team of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that will thrill players everywhere. We are dedicated to crafting highly engaging entertainment with a commitment to putting fans first.
31st Union is the newest studio in the Take-Two Interactive family, founded in 2019 in the San Francisco Bay Area, and later expanding to include a studio in Valencia, Spain. We are well into our first effort of building a multiplayer / multiplatform AAA action game and we are looking for a Senior World Builder to help us accomplish that goal.
Who You Are:
You're an experienced World Builder with 2-3 shipped titles under your belt. You're comfortable building map content off an established template, but you're also willing to push boundaries and explore. You have experience with both natural and curated environments as well as the areas where those two intersect. You are somewhat a hybrid between traditional level design and traditional environment art. Our ideal candidate has proven experience building world spaces across all phases of development and is excited to come in and help close out our first title as we get closer to launch and beyond.
Required Experience:
• Experience with Maya or 3D modeling equivalent
• General understanding of game design, current design paradigms, and fundamentals of gameplay
• Understanding of how to balance design, art, and narrative to create epic and eye-catching spaces
• Understanding of how to tailor architectural concepts to game design needs
• Excellent collaboration and communication skills
• Excellent problem solving skills
• Ability to self-direct and autonomously deliver on goals
• Ability to iterate & collaborate under deadlines & production constraints
• Ability to shift focus from a large macro POV down to player scale details
• Comfort working with natural spaces: terrain, foliage, rocks, etc.
Bonus Experience:
• Experience with UE5 and/or World Partition
• Strong passion for online multiplayer action games; previous experience working in multi-player, open-world, 3rd person, and/or shooters
• A passion for diversity & representation in games & game development
• Background in art / architecture / CS / etc. a plus
• Having owned both the level design and environment on a section of a released game
Responsibilities:
• Daily hands-on engine work to bring ideas to life.
• Design, pitch, & hone world spaces levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience.
• Be an equal voice within the design team for making both large- and small-scale decisions throughout the project.
• Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams.
• Own map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability.
• Understand how world design fits into the overall creation direction of the game, both on a macro and micro level.
• Help establish guidelines and metrics that will inform art
The pay range for this position in California at the start of employment is expected to be between $90,000 and $135,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
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