https://elderscrollsonline.com
The Elder Scrolls Online: Tamriel Unlimited
Most recent job postings at The Elder Scrolls Online: Tamriel Unlimited
via ZeniMax Media, Inc. | Careers Center | Welcome - ICIMS
schedule_type: Full-time
Overview
ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features...
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
• Design and architect new backend game systems
•
Overview
ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features...
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
• Design and architect new backend game systems
• Refine systems throughout the development cycle of the project
• Work directly with messaging and database frameworks to provide base level functionality for feature development
• Collaborate with designers and other engineers for feature development
• Optimize code to improve CPU utilization and reduce memory footprint
• Troubleshoot and respond to internal and live server issues as needed
Qualifications
• 3+ years of software development experience
• Proficient in C++
• Experience with Linux development
• Experience with network game client/server architecture
• Experience with SQL
• Strong communication skills
• Solid architecture skills and attention to detail
• Ability to write clear, maintainable, portable code
• Strong debugging skills
Preferred Skills
• Bachelor’s Degree in Computer Science or equivalent experience
• MMO development experience
• Experience in a "Live" environment (ongoing support of a product after launch)
• Experience working with AMQP platforms
• Experience with core debugging using GDB
• Familiarity with Golang
Applicant Privacy Notice
ZeniMax Media California Applicant Privacy Notice
E-Verification Notice
E-Verify_Participation_Poster
IER_Right_to_Work_Poster Show more details...
ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features...
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
• Design and architect new backend game systems
• Refine systems throughout the development cycle of the project
• Work directly with messaging and database frameworks to provide base level functionality for feature development
• Collaborate with designers and other engineers for feature development
• Optimize code to improve CPU utilization and reduce memory footprint
• Troubleshoot and respond to internal and live server issues as needed
Qualifications
• 3+ years of software development experience
• Proficient in C++
• Experience with Linux development
• Experience with network game client/server architecture
• Experience with SQL
• Strong communication skills
• Solid architecture skills and attention to detail
• Ability to write clear, maintainable, portable code
• Strong debugging skills
Preferred Skills
• Bachelor’s Degree in Computer Science or equivalent experience
• MMO development experience
• Experience in a "Live" environment (ongoing support of a product after launch)
• Experience working with AMQP platforms
• Experience with core debugging using GDB
• Familiarity with Golang
Applicant Privacy Notice
ZeniMax Media California Applicant Privacy Notice
E-Verification Notice
E-Verify_Participation_Poster
IER_Right_to_Work_Poster Show more details...
via Glassdoor
posted_at: 20 days agoschedule_type: Full-time
Overview:
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices...
The preferred location for this role is Hunt Valley, MD, Austin,
Overview:
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices...
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities:
• Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
• Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
• Create and maintain documentation for new and existing systems
• Function effectively as a team member in collaborative, cross-disciplinary feature development teams
• Identify and develop opportunities for fair monetization and business practices
• Utilize business intelligence reporting to drive data informed decisions
• Provide, receive and integrate feedback on all aspects of game development
• Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
Qualifications:
• 2+ years’ experience developing or maintaining systems in a shipped or live game
• Experience playing MMORPGs
• Proficient with Microsoft Excel and Microsoft Word or equivalent
• Technical writing familiarity with close attention to detail
• Excellent verbal and written communication skills
Preferred Skills:
• Familiarity with Agile development methodology
• Viewable portfolio of previous work
Applicant Privacy Notice:
ZeniMax Media California Applicant Privacy Notice
E-Verification Notice:
E-Verify_Participation_Poster
IER_Right_to_Work_Poster Show more details...
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices...
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities:
• Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
• Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
• Create and maintain documentation for new and existing systems
• Function effectively as a team member in collaborative, cross-disciplinary feature development teams
• Identify and develop opportunities for fair monetization and business practices
• Utilize business intelligence reporting to drive data informed decisions
• Provide, receive and integrate feedback on all aspects of game development
• Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
Qualifications:
• 2+ years’ experience developing or maintaining systems in a shipped or live game
• Experience playing MMORPGs
• Proficient with Microsoft Excel and Microsoft Word or equivalent
• Technical writing familiarity with close attention to detail
• Excellent verbal and written communication skills
Preferred Skills:
• Familiarity with Agile development methodology
• Viewable portfolio of previous work
Applicant Privacy Notice:
ZeniMax Media California Applicant Privacy Notice
E-Verification Notice:
E-Verify_Participation_Poster
IER_Right_to_Work_Poster Show more details...
via Hitmarker
posted_at: 1 day agoschedule_type: Full-time
ZeniMax Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG. The qualified candidate is... ready to step into mentorship or leadership roles as
ZeniMax Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG. The qualified candidate is... ready to step into mentorship or leadership roles as necessary, and take on additional responsibilities that extend throughout and beyond the Content department.
Responsibilities
• Learn to work in our proprietary toolset and become proficient quickly
• Attend and absorb content training activities as available
• Help determine/run content training activities for the department
• Work with other team members to support the design of content throughout a release, often mentoring less senior team members
• Pitch, share, and comment on content design ideas and designs-in-progress
• Take responsibility for high-profile content or content support for wide-ranging elements of the game (including supporting new systems, Main Story quests, and other new content)
• Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
• Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
• Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
• Execute other game designs and design revisions when necessary
• Implement revisions based on feedback and bugs
Qualifications
• Minimum five years professional experience in content design, preferably in the MMO or multiplayer space
• Experience designing, building, and populating game levels
• Strong sense of the 3D game space and game flow
• Excellent communication and documentation skills
• Strong organizational skills, the ability to multi-task, and a keen attention to detail
• Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
• Demonstrates high standards of excellence in work
• Experience playing MMOs
Preferred Skills
• Leadership or Mentorship experience a plus
• Scripting or programming interactivity
• Non-content game design experience (level design, encounter design, fiction writing, etc.)
• Work on non-MMO or multiplayer games
• Work on non-computer games (tabletop RPGs, card games, board games, etc Show more details...
Responsibilities
• Learn to work in our proprietary toolset and become proficient quickly
• Attend and absorb content training activities as available
• Help determine/run content training activities for the department
• Work with other team members to support the design of content throughout a release, often mentoring less senior team members
• Pitch, share, and comment on content design ideas and designs-in-progress
• Take responsibility for high-profile content or content support for wide-ranging elements of the game (including supporting new systems, Main Story quests, and other new content)
• Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
• Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
• Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
• Execute other game designs and design revisions when necessary
• Implement revisions based on feedback and bugs
Qualifications
• Minimum five years professional experience in content design, preferably in the MMO or multiplayer space
• Experience designing, building, and populating game levels
• Strong sense of the 3D game space and game flow
• Excellent communication and documentation skills
• Strong organizational skills, the ability to multi-task, and a keen attention to detail
• Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
• Demonstrates high standards of excellence in work
• Experience playing MMOs
Preferred Skills
• Leadership or Mentorship experience a plus
• Scripting or programming interactivity
• Non-content game design experience (level design, encounter design, fiction writing, etc.)
• Work on non-MMO or multiplayer games
• Work on non-computer games (tabletop RPGs, card games, board games, etc Show more details...
via Adzuna
schedule_type: Full-time
ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote...
• Design and architect new backend game systems
• Refine systems throughout
ZeniMax Online Studios is looking for a Server Engineer for The Elder Scrolls Online to implement and maintain backend game systems across our client/server architecture. This position will work closely with game designers to implement and iterate on game features.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote...
• Design and architect new backend game systems
• Refine systems throughout the development cycle of the project
• Work directly with messaging and database frameworks to provide base level functionality for feature development
• Collaborate with designers and other engineers for feature development
• Optimize code to improve CPU utilization and reduce memory footprint
• Troubleshoot and respond to internal and live server issues as needed
• 3+ years of software development experience
• Proficient in C++
• Experience with Linux development
• Experience with network game client/server architecture
• Experience with SQL
• Strong communication skills
• Solid architecture skills and attention to detail
• Ability to write clear, maintainable, portable code
• Strong debugging skills
• Bachelor’s Degree in Computer Science or equivalent experience
• MMO development experience
• Experience in a "Live" environment (ongoing support of a product after launch)
• Experience working with AMQP platforms
• Experience with core debugging using GDB
• Familiarity with Golang
ZeniMax Media California Applicant Privacy Notice
E-Verify_Participation_Poster
IER_Right_to_Work_Poster Show more details...
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote...
• Design and architect new backend game systems
• Refine systems throughout the development cycle of the project
• Work directly with messaging and database frameworks to provide base level functionality for feature development
• Collaborate with designers and other engineers for feature development
• Optimize code to improve CPU utilization and reduce memory footprint
• Troubleshoot and respond to internal and live server issues as needed
• 3+ years of software development experience
• Proficient in C++
• Experience with Linux development
• Experience with network game client/server architecture
• Experience with SQL
• Strong communication skills
• Solid architecture skills and attention to detail
• Ability to write clear, maintainable, portable code
• Strong debugging skills
• Bachelor’s Degree in Computer Science or equivalent experience
• MMO development experience
• Experience in a "Live" environment (ongoing support of a product after launch)
• Experience working with AMQP platforms
• Experience with core debugging using GDB
• Familiarity with Golang
ZeniMax Media California Applicant Privacy Notice
E-Verify_Participation_Poster
IER_Right_to_Work_Poster Show more details...
via Salary.com
posted_at: 5 days agoschedule_type: Full-time
Job Description:
Overview
...
The Senior Build and Release Engineer will be responsible for creating and maintaining Software and Version Control systems and Build Management systems. The Engineer is responsible for maintaining the source control system and developing scripts that will improve the development of the build process. The position will also be responsible for overseeing the lifecycle of various software initiatives from development to
Job Description:
Overview
...
The Senior Build and Release Engineer will be responsible for creating and maintaining Software and Version Control systems and Build Management systems. The Engineer is responsible for maintaining the source control system and developing scripts that will improve the development of the build process. The position will also be responsible for overseeing the lifecycle of various software initiatives from development to deployment, while monitoring, recording, and controlling changes to maintain product integrity.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
• Support the build and release process including management of environments
• Maintain and improve the automated build system and coordinate releases
• Plan and manage the development of product builds and build releases into the existing infrastructure
• Design and implement efficient procedures for the distribution and installation of new software to the technical infrastructure
• Manage the exact content and rollout plans for release, through partnership with Change Management
• Manage release branches
• Build and provide high-level tests for release binaries
• Improve the efficiency and scalability of the build process and environments on a continuous basis
• Coordinate and collaborate with other departments to resolve Release and Build dependencies to ensure smooth and timely Release deployment
Qualifications
• 5 years of industry experience in Technical Art/Tools
• Strong understanding of Python, C#, or any other object oriented language
• Strong understanding of Tool UI development and subsystems
• Strong understanding of core game data pipelines
• Experience with coding practices and management
• Solid problem solving and math skillset
• Ability to adapt and respond to changing needs throughout the course of the development cycle
• Must be self-sufficient and have excellent time management skills
• Excellent communication skills
• Familiarity with common data formats: XML/JSON/etc.
• Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
• Perforce
• C# knowledge and debugging
• Documentation practices for developers and users of tools
Applicant Privacy Notice
ZeniMax Media California Applicant Privacy Notice
E-Verification Notice
E-Verify_Participation_Poster
IER_Right_to_Work_Poster
Are you interested in this job? Please apply from Salary.com
Job ID: j202303061651151413571
Recommended Job Skills: Concept Development, Conceptual Design
Average Estimate Salary for a Senior Build and Release Engineer (ESO): $76,870 to $98,374
This data is calculated using netizen feedback data. To get the most accurate number for your company jobs in your locations, use our subscription products: https://www.salary.com/companalyst Show more details...
Overview
...
The Senior Build and Release Engineer will be responsible for creating and maintaining Software and Version Control systems and Build Management systems. The Engineer is responsible for maintaining the source control system and developing scripts that will improve the development of the build process. The position will also be responsible for overseeing the lifecycle of various software initiatives from development to deployment, while monitoring, recording, and controlling changes to maintain product integrity.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
Responsibilities
• Support the build and release process including management of environments
• Maintain and improve the automated build system and coordinate releases
• Plan and manage the development of product builds and build releases into the existing infrastructure
• Design and implement efficient procedures for the distribution and installation of new software to the technical infrastructure
• Manage the exact content and rollout plans for release, through partnership with Change Management
• Manage release branches
• Build and provide high-level tests for release binaries
• Improve the efficiency and scalability of the build process and environments on a continuous basis
• Coordinate and collaborate with other departments to resolve Release and Build dependencies to ensure smooth and timely Release deployment
Qualifications
• 5 years of industry experience in Technical Art/Tools
• Strong understanding of Python, C#, or any other object oriented language
• Strong understanding of Tool UI development and subsystems
• Strong understanding of core game data pipelines
• Experience with coding practices and management
• Solid problem solving and math skillset
• Ability to adapt and respond to changing needs throughout the course of the development cycle
• Must be self-sufficient and have excellent time management skills
• Excellent communication skills
• Familiarity with common data formats: XML/JSON/etc.
• Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
• Perforce
• C# knowledge and debugging
• Documentation practices for developers and users of tools
Applicant Privacy Notice
ZeniMax Media California Applicant Privacy Notice
E-Verification Notice
E-Verify_Participation_Poster
IER_Right_to_Work_Poster
Are you interested in this job? Please apply from Salary.com
Job ID: j202303061651151413571
Recommended Job Skills: Concept Development, Conceptual Design
Average Estimate Salary for a Senior Build and Release Engineer (ESO): $76,870 to $98,374
This data is calculated using netizen feedback data. To get the most accurate number for your company jobs in your locations, use our subscription products: https://www.salary.com/companalyst Show more details...
via Hitmarker
posted_at: 1 day agoschedule_type: Full-time
We are hiring a Senior Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.
Responsibilities...
• Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer
We are hiring a Senior Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels.
Responsibilities...
• Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer group bosses
• Script AI combat behaviors and abilities in our proprietary toolset
• Stage monsters in new and interesting environments with an eye toward visual storytelling
• Communicate regularly with artists, writers, designers, and engineers
• Mentor junior designers
Qualifications
• 5+ years of experience
• Excellent storytelling and visual composition skills
• Experience playing massively multiplayer online games
• Effective written and verbal communication skills
• Familiarity with Microsoft Excel or other data management software
• Motivated and organized, with strong attention to detail
Preferred Skills
• Photoshop or other image editing software experience
• Programming or scripting experience
• Demonstrable mod experience
• Animation background
• Familiarity with a wide range of Games
• Familiarity with ESO Show more details...
Responsibilities...
• Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer group bosses
• Script AI combat behaviors and abilities in our proprietary toolset
• Stage monsters in new and interesting environments with an eye toward visual storytelling
• Communicate regularly with artists, writers, designers, and engineers
• Mentor junior designers
Qualifications
• 5+ years of experience
• Excellent storytelling and visual composition skills
• Experience playing massively multiplayer online games
• Effective written and verbal communication skills
• Familiarity with Microsoft Excel or other data management software
• Motivated and organized, with strong attention to detail
Preferred Skills
• Photoshop or other image editing software experience
• Programming or scripting experience
• Demonstrable mod experience
• Animation background
• Familiarity with a wide range of Games
• Familiarity with ESO Show more details...
via Learn4Good.com
posted_at: 5 days agoschedule_type: Full-time
Senior Content Designer (ESO)
Zeni Max Online Studios @ Hunt Valley, MD, US...
Design
Overview
Zeni Max Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls
Senior Content Designer (ESO)
Zeni Max Online Studios @ Hunt Valley, MD, US...
Design
Overview
Zeni Max Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG. The qualified candidate is ready to step into mentorship or leadership roles as necessary, and take on additional responsibilities that extend throughout and beyond the Content department.
Responsibilities
• Learn to work in our proprietary toolset and become proficient quickly
• Attend and absorb content training activities as available
• Help determine/run content training activities for the department
• Work with other team members to support the design of content throughout a release, often mentoring less senior team members
• Pitch, share, and comment on content design ideas and designs-in-progress
• Take responsibility for high-profile content or content support for wide-ranging elements of the game (including supporting new systems, Main Story quests, and other new content)
• Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
• Pitch and collaborate on innovations to ESO's content and storytelling with other team members, with an eye toward continual improvement in the game and content
• Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
• Execute other game designs and design revisions when necessary
• Implement revisions based on feedback and bugs
Qualifications
• Minimum five years professional experience in content design, preferably in the MMO or multiplayer space
• Experience designing, building, and populating game levels
• Strong sense of the 3D game space and game flow
• Excellent communication and documentation skills
• Strong organizational skills, the ability to multi-task, and a keen attention to detail
• Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
• Demonstrates high standards of excellence in work
• Experience playing MMOs
Preferred Skills
• Leadership or Mentorship experience a plus
• Scripting or programming interactivity
• Non-content game design experience (level design, encounter design, fiction writing, etc.)
• Work on non-MMO or multiplayer games
• Work on non-computer games (tabletop RPGs, card games, board games, etc.)
We embrace diversity, equity, and inclusion in everything we do - from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...
Zeni Max Online Studios @ Hunt Valley, MD, US...
Design
Overview
Zeni Max Online Studios is looking for a Senior Content Designer to work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG. The qualified candidate is ready to step into mentorship or leadership roles as necessary, and take on additional responsibilities that extend throughout and beyond the Content department.
Responsibilities
• Learn to work in our proprietary toolset and become proficient quickly
• Attend and absorb content training activities as available
• Help determine/run content training activities for the department
• Work with other team members to support the design of content throughout a release, often mentoring less senior team members
• Pitch, share, and comment on content design ideas and designs-in-progress
• Take responsibility for high-profile content or content support for wide-ranging elements of the game (including supporting new systems, Main Story quests, and other new content)
• Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
• Pitch and collaborate on innovations to ESO's content and storytelling with other team members, with an eye toward continual improvement in the game and content
• Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
• Execute other game designs and design revisions when necessary
• Implement revisions based on feedback and bugs
Qualifications
• Minimum five years professional experience in content design, preferably in the MMO or multiplayer space
• Experience designing, building, and populating game levels
• Strong sense of the 3D game space and game flow
• Excellent communication and documentation skills
• Strong organizational skills, the ability to multi-task, and a keen attention to detail
• Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
• Demonstrates high standards of excellence in work
• Experience playing MMOs
Preferred Skills
• Leadership or Mentorship experience a plus
• Scripting or programming interactivity
• Non-content game design experience (level design, encounter design, fiction writing, etc.)
• Work on non-MMO or multiplayer games
• Work on non-computer games (tabletop RPGs, card games, board games, etc.)
We embrace diversity, equity, and inclusion in everything we do - from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...
via BeBee
posted_at: 6 days agoschedule_type: Full-time
Overview
We are hiring an Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels...
Responsibilities
• Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer
Overview
We are hiring an Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels...
Responsibilities
• Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer group bosses
• Script AI combat behaviors and abilities in our proprietary toolset
• Stage monsters in new and interesting environments with an eye toward visual
storytelling
• Communicate regularly with artists, writers, designers, and engineers
Qualifications
• 3+ years of experience
• Excellent storytelling and visual composition skills
• Experience playing massively multiplayer online games
• Effective written and verbal communication skills
• Familiarity with Microsoft Excel or other data management software
• Motivated and organized, with strong attention to detail
Preferred Skills
• Photoshop or other image editing software experience
• Programming or scripting experience
• Demonstrable mod experience
• Animation background
• Familiarity with a wide range of Games
• Familiarity with ESO
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...
We are hiring an Encounter Designer to build interactive combat experiences that engage solo and small groups of players within Elder Scrolls Online. Our ideal candidate is passionate about storytelling in a multiplayer environment and finding new ways to delight and terrify players of all skill levels...
Responsibilities
• Design and populate encounters in the Elder Scrolls Online ranging from solo quest encounters and delves to multiplayer group bosses
• Script AI combat behaviors and abilities in our proprietary toolset
• Stage monsters in new and interesting environments with an eye toward visual
storytelling
• Communicate regularly with artists, writers, designers, and engineers
Qualifications
• 3+ years of experience
• Excellent storytelling and visual composition skills
• Experience playing massively multiplayer online games
• Effective written and verbal communication skills
• Familiarity with Microsoft Excel or other data management software
• Motivated and organized, with strong attention to detail
Preferred Skills
• Photoshop or other image editing software experience
• Programming or scripting experience
• Demonstrable mod experience
• Animation background
• Familiarity with a wide range of Games
• Familiarity with ESO
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...
via Jobilize
schedule_type: Full-time
h1ZeniMax Online Studios @ Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US
Design
...
h2
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values
h1ZeniMax Online Studios @ Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US
Design
...
h2
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
h2
• Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
• Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
• Create and maintain documentation for new and existing systems
• Function effectively as a team member in collaborative, cross-disciplinary feature development teams
• Identify and develop opportunities for fair monetization and business practices
• Utilize business intelligence reporting to drive data informed decisions
• Provide, receive and integrate feedback on all aspects of game development
• Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
h2
• 2+ years' experience developing or maintaining systems in a shipped or live game
• Experience playing MMORPGs
• Proficient with Microsoft Excel and Microsoft Word or equivalent
• Technical writing familiarity with close attention to detail
• Excellent verbal and written communication skills
h2
• Familiarity with Agile development methodology
• Viewable portfolio of previous work
We embrace diversity, equity, and inclusion in everything we do - from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...
Design
...
h2
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
h2
• Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
• Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
• Create and maintain documentation for new and existing systems
• Function effectively as a team member in collaborative, cross-disciplinary feature development teams
• Identify and develop opportunities for fair monetization and business practices
• Utilize business intelligence reporting to drive data informed decisions
• Provide, receive and integrate feedback on all aspects of game development
• Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
h2
• 2+ years' experience developing or maintaining systems in a shipped or live game
• Experience playing MMORPGs
• Proficient with Microsoft Excel and Microsoft Word or equivalent
• Technical writing familiarity with close attention to detail
• Excellent verbal and written communication skills
h2
• Familiarity with Agile development methodology
• Viewable portfolio of previous work
We embrace diversity, equity, and inclusion in everything we do - from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...
via Jobilize
schedule_type: Full-time
h1ZeniMax Online Studios @ Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US
Design
...
h2
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values
h1ZeniMax Online Studios @ Hunt Valley, MD, US | Austin, TX, US | Madison, WI, US
Design
...
h2
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
h2
• Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
• Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
• Create and maintain documentation for new and existing systems
• Function effectively as a team member in collaborative, cross-disciplinary feature development teams
• Identify and develop opportunities for fair monetization and business practices
• Utilize business intelligence reporting to drive data informed decisions
• Provide, receive and integrate feedback on all aspects of game development
• Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
h2
• 2+ years' experience developing or maintaining systems in a shipped or live game
• Experience playing MMORPGs
• Proficient with Microsoft Excel and Microsoft Word or equivalent
• Technical writing familiarity with close attention to detail
• Excellent verbal and written communication skills
h2
• Familiarity with Agile development methodology
• Viewable portfolio of previous work
We embrace diversity, equity, and inclusion in everything we do - from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...
Design
...
h2
ZeniMax Online Studios is hiring a Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
h2
• Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
• Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
• Create and maintain documentation for new and existing systems
• Function effectively as a team member in collaborative, cross-disciplinary feature development teams
• Identify and develop opportunities for fair monetization and business practices
• Utilize business intelligence reporting to drive data informed decisions
• Provide, receive and integrate feedback on all aspects of game development
• Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director
h2
• 2+ years' experience developing or maintaining systems in a shipped or live game
• Experience playing MMORPGs
• Proficient with Microsoft Excel and Microsoft Word or equivalent
• Technical writing familiarity with close attention to detail
• Excellent verbal and written communication skills
h2
• Familiarity with Agile development methodology
• Viewable portfolio of previous work
We embrace diversity, equity, and inclusion in everything we do - from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Show more details...