Paradox Interactive

Paradox Plaza is an online platform that caters to gamers and enthusiasts who enjoy strategy-based video games. The website serves as a hub for Paradox Interactive, a renowned game developer known for producing popular titles such as Crusader Kings, Europa Universalis, and Hearts of Iron. Paradox Plaza provides a wealth of information about their games, allowing users to access news, updates, and DLC content. Additionally, the website serves as a community space where players can interact, share experiences, and purchase merchandise related to their favorite games. With a passionate community and a diverse range of immersive strategy games, Paradox Plaza is a go-to destination for strategic gaming enthusiasts.

Somehow, it's even managed to put Stellaris, a 4X game, on Xbox One and PS4. What a weird time. And now it's reaffirmed its intent to spreading its games around. RECOMMENDED VIDEOS FOR YOU...pcgamer.comParadox Interactive is best known for its complex PC grand strategy games, but the publisher has started dabbling with console ports and the odd mobile game.

Ljungerud's resignation will take effect immediately, although she has agreed to stay on for an unspecified period "to ensure a good handover."pcgamer.comParadox Interactive CEO Ebba Ljungerud has stepped down "due to differing views on the company's strategy going forward," the company announced today.

Hence we tend to gravitate towards people with a different take and view on our line of business.paradoxinteractive.comAt Paradox Interactive, we try to find as many different angles as possible from which we can tackle the challenges connected to making and selling fantastic games.

  • Encrypted
    Site is Encrypted

  • Country
    Hosted in United States

  • Latitude\Longitude
    37.751 / -97.822    Google Map

  • Traffic rank
    #13,792 Site Rank

  • Site age
    24 yrs old

  • Site Owner information
    Whois info

  • Stock price
    ETA,ETA,ETA,18.23 EUR,+0.06 (0.33%),+0.06 (0.33%),+0.06 (0.33%)

  • Traded as
    Nasdaq First North,:,PDX

  • Founded
    1999

  • Headquarters
    Stockholm,Sweden

  • Key people
    Fredrik Wester (CEO)

  • Owner
    WesterInvest AB (33.4%),Investment Aktiebolaget Spiltan (17.11%),Tencent,(9.12%),Lerit Förvaltning (7.53%),State Street Bank and Trust Company,(5.50%)

  • Number of employees
    662 (December 2020)

  • Subsidiaries
    Paradox Development Studio,Triumph Studios,Harebrained Schemes,Playrion,Squeaky Wheel

Traffic rank
#13,792
Site age
24 yrs
Location
United States
Popular Questions for Paradox Interactive
Newest job postings for Paradox Interactive
via Paradox Interactive schedule_type: Full-timework_from_home: 1
Paradox Tectonic seeks a versatile and creative Technical Artist to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life. We're looking for an experienced, self-starting tech wiz with a good artistic eye. You will help elevate the visuals and find ways to improve workflow efficiency, provide feedback, and... debugging of complex assets. Our ideal candidate Paradox Tectonic seeks a versatile and creative Technical Artist to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life.

We're looking for an experienced, self-starting tech wiz with a good artistic eye. You will help elevate the visuals and find ways to improve workflow efficiency, provide feedback, and... debugging of complex assets. Our ideal candidate brings with them a deep passion for making games and solving challenging problems.

Responsibilities
• Provide creative and innovative solutions to technical art problems. Help us make the most beautiful game possible under tough technical constraints.
• Work to improve core systems such as Animation, Characters, UI and Environment.
• Refine our art production pipeline to help execute our artistic and game vision.
• Help with integration of assets into the game engine.
• Optimize 3D assets, memory and game performance to help realize artistic and gameplay intentions.
• Communicate and collaborate with other development disciplines.

Required Qualifications
• At least 3 years of professional Unity game development experience with a good working knowledge of Unity editor scripting / tool development.
• Ability to work well in a fluid, changing environment as creative challenges evolve.
• Strong skills and experience in software development in Unity3D, and C# or C++.
• Strong debugging skills with ability to work in an existing codebase, learn new systems/concepts and implement them quickly and efficiently.
• Knowledge and Interest in the following tech-art areas: Shading, Scripting, Lighting, PBR Rendering and Post-Effects, Rigging, Physics, Character IK and UI/UX
• Experience profiling performance and memory within Unity. Understanding of GPU pipeline and experience with GPU performance analysis and optimizations.
• Self-motivated, structured, proactive, and detail oriented.
• Strong communication and organizational skills.
• Good eye and attention to details.

Experience in the following is a plus
• Maya, Blender, ZBrush experience.
• Ability to skin meshes to various rigs for video games.
• Experience in hard surface or character modeling.

Scope: Full-time and permanent

Can be remote anywhere with in the United States but expected to keep consistent work hours with a team situated in the Bay Area.

Salary Range: 120,000-160,000 USD

Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team
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via LinkedIn posted_at: 23 days agoschedule_type: Full-time
Paradox Tectonic seeks a versatile and creative Technical Artist to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life. We're looking for an experienced, self-starting tech wiz with a good artistic eye. You will help elevate the visuals and find ways to improve workflow efficiency, provide feedback, and... debugging of complex assets. Our ideal candidate Paradox Tectonic seeks a versatile and creative Technical Artist to join the Life by You team. You will work alongside the Art Director, fellow artists, and engineers to help us bring our world and humans to life.

We're looking for an experienced, self-starting tech wiz with a good artistic eye. You will help elevate the visuals and find ways to improve workflow efficiency, provide feedback, and... debugging of complex assets. Our ideal candidate brings with them a deep passion for making games and solving challenging problems.

Responsibilities
• Provide creative and innovative solutions to technical art problems. Help us make the most beautiful game possible under tough technical constraints.
• Work to improve core systems such as Animation, Characters, UI and Environment.
• Refine our art production pipeline to help execute our artistic and game vision.
• Help with integration of assets into the game engine.
• Optimize 3D assets, memory and game performance to help realize artistic and gameplay intentions.
• Communicate and collaborate with other development disciplines.

Required Qualifications
• At least 3 years of professional Unity game development experience with a good working knowledge of Unity editor scripting / tool development.
• Ability to work well in a fluid, changing environment as creative challenges evolve.
• Strong skills and experience in software development in Unity3D, and C# or C++.
• Strong debugging skills with ability to work in an existing codebase, learn new systems/concepts and implement them quickly and efficiently.
• Knowledge and Interest in the following tech-art areas: Shading, Scripting, Lighting, PBR Rendering and Post-Effects, Rigging, Physics, Character IK and UI/UX
• Experience profiling performance and memory within Unity. Understanding of GPU pipeline and experience with GPU performance analysis and optimizations.
• Self-motivated, structured, proactive, and detail oriented.
• Strong communication and organizational skills.
• Good eye and attention to details.

Experience In The Following Is a Plus
• Maya, Blender, ZBrush experience.
• Ability to skin meshes to various rigs for video games.
• Experience in hard surface or character modeling.

Scope: Full-time and permanent

Can be remote anywhere with in the United States but expected to keep consistent work hours with a team situated in the Bay Area.

Salary Range: 120,000-160,000 USD

Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.

Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month
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via Berkeley, CA - Geebo posted_at: 4 days agoschedule_type: Full-timesalary: 20–28 an hour
In this role, you will work to develop and champion the graphical look of a brand new IP and help optimize performance on the various platforms (Windows, Mac, Xbox, Playstation). You will work closely with the Art Director to achieve the target look and with the game team to achieve an optimal framerate. Furthermore, you will also play a crucial role in bringing our titles to as many users as... possible by developing support for different operating In this role, you will work to develop and champion the graphical look of a brand new IP and help optimize performance on the various platforms (Windows, Mac, Xbox, Playstation). You will work closely with the Art Director to achieve the target look and with the game team to achieve an optimal framerate. Furthermore, you will also play a crucial role in bringing our titles to as many users as... possible by developing support for different operating systems and distribution platforms. Responsibilities Help improve and refine the graphical look of the game utilizing Unity's HDRP scriptable pipeline Improve and optimize existing engine and low-level systems for the target platforms Utilize profiling tools to find inefficiencies and optimization paths for art assets and rendering pipelines Develop and maintain support for all platforms. Promote and uphold a high-level of code quality Work closely with the game teams to provide engine-level optimization and support Required Qualifications Excellent understanding of C#, C++, and Unity Experience with the latest real-time graphics techniques including customization of rendering pipelines, advanced visibility algorithms, lighting and shadowing techniques, and optimization for platform-specific hardware. Strong skills in mathematics:
linear algebra, trigonometry Experience writing shaders in Unity Good at optimizing code and profiling on the various platforms Experience developing on Windows (Visual Studio), OSX, PS4, Xbox One Ability to communicate well and work closely with artists to develop tools and technology to enable them to generate beautiful looking visuals Must be legally able to work in the United States Experience in the following is a plus Experience with Unity's HDRP or similar scriptable render pipelines Experience with multithreading and concurrency Experience working within the games industry Experience developing for console
Salary Range:
$80K -- $100K
Minimum Qualification
Systems Architecture & EngineeringEstimated Salary: $20 to $28 per hour based on qualifications
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